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HBO/WO

MBO

March 3, 2026

Course Canvas - Course Analysis WUR

A practical Course Canvas template to analyse and (re)design (university) courses. Guides course coordinators through intentions and relevance, learning outcomes, alignment of assessment and teaching activities, student needs, programme embeddedness, and feasibility for both staff and students. Editable DOCX (plus PDF). CC BY-NC 4.0.

Document

Roos Köhler

November 2, 2023

LU - PE3 - Course description

This file contains the general info on the course including prerequisites, grouping and teaching roles, the learning environment, and the way in which the final grade is calculated.

Document

Paul Logman

2023

Maker Lab: full course materials

This is an open inquiry natural science lab course utilizing Maker tools (e.g. inexpensive electronic sensors/sensorboards controlled by Arduinos). Students are tasked with conceiving, designing, and carrying out scientific experiments with significant process guidance but little experimental oversight, instead leveraging the Maker movement's online resources and open source hardware and software tools. Target audience: The course is given at Amsterdam University College to a multidisciplinary mix of natural science bachelor's students, usually in their second or third year of a three year bachelor's. Duration / Study load: 6 ECTS course, equivalent to ~168 total hours of student work, evenly spread across a 16 week term Over-arching learning goals: (see also the Learning Objectives subpage for specific, assessable list) students navigate the iterative empirical research process, including conception, experimental design, testing, data & uncertainty analyses, and drawing conclusions students build self-efficacy in conducting quantitative empirical research and creating scientific knowledge students improve science communication skills in an authentic (team) setting Directory: Course materials are published in the following locations (see links to them below) course description (pre-requisites, learning activities, teaching roles, grouping of students, learning environment) learning objectives course schedule readings and lecture slides for students assignments (and rubrics) resource list: facilities, equipment, software JupyterPython-materials zip file This page's linked websites give official course descriptions. Any questions about this Maker Lab course can be addressed to Forrest via: forrestbradbury@gmail.com

Website

Forrest Bradbury

2023

LU - PE3 - Course objectives

In this document we give the learning objectives of the course. They are separated into Research Skills and Transferable Skills.

Document

Paul Logman

September 1, 2023

Course description Minor Science, Technology & Innovation: Biomimicry

The Biomimicry minor at the University of Amsterdam, coded 5142DPB30Y, semester-long, 30 ECTS course offered in English from September to January. Targeted at third-year science bachelor students, the program explores biomimicry—a scientific method that draws inspiration from nature to solve modern technological challenges. The curriculum consists of a blend of lectures, workshops, and hands-on project work in the UvA Makerspace, where students apply their learning to develop real-life prototypes. The program culminates in the creation of a bio-inspired robot, resulting in the integration of acquired theoretical knowledge and practical skills.

Document

Morten Stromme

September 4, 2024

Didactical Design Tool Interdisciplinary Education

As a teacher, you face some major challenges in designing, teaching and evaluating interdisciplinary education. So we have developed a design instrument to support you in your role as a teacher in choosing specific learning objectives, activities and assessment formats, which together design the students’ interdisciplinary learning process. This instrument utilises the constructive alignment design concept for interdisciplinary education.

Document

Programma Interdisciplinair Onderwijs

October 1, 2024

Pressure Cooker Design Thinking

What – This pressure cooker is an introduction to design and design thinking. This pressure cooker can be used to quickly familiarize a group of people with what the characteristics of a design process are and have them experience one iteration of a design process. For whom – The format can be used (and adjusted) for a team of teachers that are not yet familiar with design thinking, as well as a group of students (all levels; any group size). Why – Guided training in integration of design thinking in a research project. How long – Approximately 2-2,5 hours in class and two 15 minutes pre- and post-class assignments Made by Nina Bohm On behalf of IDO

Presentation

Programma Interdisciplinair Onderwijs

February 29, 2024

Computational design for (industrial) designers using Rhino Grasshopper

This interactive textbook provides an educational resource into computational design for (industrial) designers. The book focusses on the use of computational design of products/artifacts at a human scale, which might be contrasted by the architectural/build environment scale – a domain which also extensively utilizes computational design principles and tools. Throughout the book, we make use of (commercial) computer-aided-design software, namely Rhinoceros®, and specifically the (build-in) module Grasshopper®. The lessons and knowledge base offered in this book focus on topics that are specifically relevant for and/or attuned to product design (scale), which are categorized in relation to its goal (e.g. design for personalized fit/comfort/aesthetics), by its means (e.g. design for digital fabrication), or for its role in the design process (e.g. for design exploration or design simulation). The book is intended for students both at bachelor and master level. As we believe in a learning-by-doing approach, we aimed for a hands-on, easy-to-get-started set of introductory lessons, which is complemented with a knowledge base. The introductory lessons do not assume any specific prior skills or knowledge (in general or with Rhino Grasshopper) to get started. Yet, (some) experience with computer-aided design (CAD), programming, data processing, and/or mathematics will likely be helpful to really delve into the more complex topics, such as those covered in the knowledge base. The book is currently used as course material in two courses taught at Industrial Design Engineering: “Prototyping with/for Digital Fabrication” (BSc level, part of the Minor Advanced Prototyping), and “Computational design for Digital Fabrication” (MSc level, Elective). The content in this book is in part based on course materials from the above-mentioned courses, which have been been taught to and applied by students with diverse (technical) backgrounds (e.g. industrial design, mechanical engineering, computer science, and electrical engineering). Other parts of the book are inspired by student (graduation) projects and/or follow from research activities by the various contributing authors.

Open (Access) Text Book

Willemijn Elkhuizen, Anne van den Dool, Jose Martinez Castro, Wolf Song, Mehmet Ozdemir, Zjenja Doubrovski, Toon Huysmans

March 19, 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster

June 21, 2017

2. How to design a succesfull Business Model

In this business and management course, you will learn the key steps to take to design or innovate your own business model. You will learn about the trade-offs to be made, and the design issues that are critical for a viable and sustainable business model. This course will help you answer questions like, how do I create a simple business model in a structured way, how do I engage my users and how do I create value for my customers as well as revenue for my company.

Website

Harry Bouwman, Mark de Reuver, Timber Haaker