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MBO

December 8, 2023

Manuel for community card game

This manuel helps organisers of the workshop to play the community card game in a time slot of 3.5 hours. It gives a description of the elements of the card game, how to use them in a following order.

Document

Linda Le Grand, Sylvia Moes

December 8, 2023

Slides for community card game

This presentation can be used at the start of the workshop for a community card game. It helps participants understanding how the game is played, and which elements of the set are used during the game.

Presentation

Linda Le Grand, Sylvia Moes

December 8, 2023

Persona community card game

This placemat is part of the card game for communities and helps in step 1: creating persona's.

Document

Linda Le Grand, Sylvia Moes

December 8, 2023

Placemats for card game communities

3 placemats as holders for the community card game. Each colour is matching with the colours other cards. In the manuel the following order is given.

Document

Linda Le Grand, Sylvia Moes

December 8, 2023

Cards as part of community card game

A set of cards that are part of the community card game. Blue cards representing the goals of a community. Orange cards are the cards with questions related to target group, how often to meet each other and how (online, face-to-face, etc). Purple cards are questions about organisation of the community. Green cards are for impact, measurements.

Document

Linda Le Grand, Sylvia Moes

December 8, 2023

Declaration of cards

This document is part of the card game for communities and gives definitions to the set of cards that are used.

Document

Linda Le Grand, Sylvia Moes

June 12, 2024

Cards Against Pedagogy

This card game is designed as a fun and interactive way of getting teaching staff to know each other while reflecting on different elements of their teaching. It is based upon the popular game, Cards Against Humanity, but this particular version can be used as an effective professional development activity because at the end of each round of the game, participants must discuss their answers to a reflection question. The reflection questions focus, for example, on their educational philosophy, their challenges, their growth as an educator or their achievements so far. This is a print and play version of this game, ideal for groups of 3 to 6 people with additional blank cards provided for you to make your own, should you wish.

Document

Donna Carroll, Damian Chmielewski

February 25, 2026

Linear Algebra Card Game

The Linear Algebra Card Game is an educational game for 2 to 6 players to learn about key concepts and surprising connections in linear algebra. It’s designed especially for students of linear algebra courses in science and engineering faculties and provides an engaging way to review and reinforce course concepts inside or outside the classroom. Players take turns by placing cards in the middle of the table in a grid-like structure, explaining how the concept on their card connects to other cards in the grid. Each successful explanation, judged by the other players, earns points. The player with the most points at the end of the game wins the game! Deze Linear Algebra Card Game is een educatief spel voor twee tot zes spelers dat helpt om belangrijke concepten en verrassende verbanden in de lineaire algebra te ontdekken. Het is speciaal ontworpen voor studenten van cursussen lineaire algebra aan faculteiten voor wetenschap en techniek, en biedt een boeiende manier om cursusinhoud te herhalen en te versterken, zowel binnen als buiten het klaslokaal. Spelers leggen om beurten kaarten in het midden van de tafel in een roosterachtige structuur en lichten toe hoe het concept op hun kaart verband houdt met andere kaarten in het rooster. Een uitleg die door de andere spelers wordt goedgekeurd, levert punten op. De speler met de meeste punten aan het einde van het spel wint!

Document

Martijn Boussé, Monica Salvioli, Philippe Dreesen, Max Sondag, Marieke Musegaas, Ralf Peeters

August 19, 2026

Game Development with Students

The project Game Development with Students introduces interested educators to an innovative teaching tool with practical insights from the international relations classroom. Game development with students is a specialized form of game-based and project-based learning. It incentivizes both student creativity and in-class student-teacher co-creation and enables a particularly participative and result-oriented approach to the subject matter. The method is thematically flexible enough to travel across different fields of study and is adaptable to different levels of complexity. To enable other educators to implement this innovative teaching tool, we develop instructional materials (an educators handbook as well as educational videos), providing both general information on the experiential, game-based learning theory undergirding the method as well as practical, hands-on tips and trick on how to implement it in different educational settings. In doing so, we address the important, interconnected educational challenges of the transferability and sustainability of teacher developed tools.

Document

Saskia Ruth-Lovell, Bertjan Verbeek, Jorn Weessies

September 25, 2021

Before the storm

This game is inspired by ‘Apples to Apples’. It has been modified by the Red Cross Red Crescent Climate Centre, with support from Extra Ludic. Before the Storm is a decision-making game designed to introduce the weather forecasts and possible actions to take against natural disasters through different roles. The object of the game is to win the most rounds by playing an action card from one's hand to best "match" that round's communal forecast card as chosen by that round's judging player.

Document

Red Cross Red Crescent Societies