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HBO/WO

MBO

April 5, 2021

The Rest Is History | 40. History as Entertainment

From re-enactment to reinforcing capitalism through the board game Monopoly. Dominic Sandbrook and Tom Holland examine the history of games and the portrayal of history in games.

Audio

Tom Holland, Dominic Sandbrook

September 25, 2021

Act to Adapt

A giant board game during which the 'community team' has to prioritise vulnerable community resources and take collective or individual actions to protect them from the 'hazard team'. Made by PLAN International, the Red Cross Red Crescent Climate Centre, the Engagement Lab at Emerson College, the Philippines Red Cross, and PLAN Philippines.

Document

Red Cross Red Crescent Societies

August 19, 2026

Game Development with Students

The project Game Development with Students introduces interested educators to an innovative teaching tool with practical insights from the international relations classroom. Game development with students is a specialized form of game-based and project-based learning. It incentivizes both student creativity and in-class student-teacher co-creation and enables a particularly participative and result-oriented approach to the subject matter. The method is thematically flexible enough to travel across different fields of study and is adaptable to different levels of complexity. To enable other educators to implement this innovative teaching tool, we develop instructional materials (an educators handbook as well as educational videos), providing both general information on the experiential, game-based learning theory undergirding the method as well as practical, hands-on tips and trick on how to implement it in different educational settings. In doing so, we address the important, interconnected educational challenges of the transferability and sustainability of teacher developed tools.

Document

Saskia Ruth-Lovell, Bertjan Verbeek, Jorn Weessies

June 17, 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

November 26, 2020

The Ethics Game

The idea of this game is that, in a relatively short time, you will discuss a range of ethical problem cases, and review different types of ethical argument: consequence-based, duty/rights-based and character-based. Students play this game in groups of approximately 4 around the ‘board’ below.

Document

Marcel Verweij, Roel Veraart

December 31, 2020

Invest in the Future

Invest in the Future is based on the FFDM (Flexible Forward-thinking Decision-Making) game originally designed by Antidote Games and developed with the Red Cross Red Crescent Climate Centre for the Africa Climate Change Resilience Alliance (ACCRA) for use with district planners. This game has been redesigned as an experiential learning game for young people in Southeast Asia by the enGAgeMEnt Lab at Emerson College, in collaboration with the Red Cross Red Crescent Climate Centre and PLAN International.

Document

Red Cross Red Crescent Climate Centre

June 6, 2021

RElastiCity: An urban resilience game

Games are safe environments where players can experiment freely with complex and uncertain decisions. RElastiCity is a game about urban resilience. In the game, the players are responsible for the resilience of a city, they have to protect the city against stresses and adapt the city to become more resilient. In this way, the players experience the choices that have to be made and the consequences of the choices. In this version of the game, a fictional city is simulated, a city that is similar to an average Western-European (Dutch) city. It is also possible to customize the game to any other city in the world. In the files you can find a facilitator manual for the teachers about how to use the game and how to prepare. Second you find the rulebook, which explains the rules in detail and can be given to the players (in principle they can play without a facilitator). And you find the materials for the game (General materials A3Format, general materials A4format, Materials set built environment, energy, urban water and transport). For the background of the content of the game, you can use the systems analysis report). Besides the basic game that can be printed, you can also develop your own content. In the facilitator manual you can find some ideas and you can use the blank_materials set to develop new cards. Learning Objectives After playing the game, the participants: Understand different perspectives of resilience and how they influence key performance indicators and decision making Experience the impact of disasters on the environment of the system Experience the consequences of different measures on disasters Experience the consequences of different measures on other systems (counter intuitive effects): a. effect of measure during implementation and under normal conditions, b. effect of measure to protect one disaster on effects when another disaster happens Experience how to organize disaster prevention and mitigation. The game is primarily developed as an introduction for engineering students (in higher education) to the topic of resilience. This can be part of a course about resilience or related to a resilience topic within a course. As the focus is engineering, the content of the game is more focused on the engineering challenges and less on the societal issues. In a broader perspective, the game can also be used for professional training, in resilience research projects or in any other interested group of players. The content of the game can be adapted to make a closer fit with the city or area of interest. More information about the use and adaptation of the game can be found in the facilitator manual. Credits: this game was developed by the TU Delft gamelab (website: https://seriousgaming.tudelft.nl/).

Document

Geertje Bekebrede, Gracia Bovenberg-Murris, Linda van Veen, Carissa Champlin

March 12, 2024

Infovaders: A game for teaching information literacy skills in the age of AI and information overload

Earth as you know it is no more. You inhabit a new planet and are tasked with designing its information landscape. What values do you deem important? And can you make wise choices in an age of information overflow and artificial intelligence, when truth gets more and more confused with fiction? What will academia look like and will access still be open? The rise of the applications of AI, Open Science and an increase in the amount of information we receive and how we receive it ask powerful critical thinking skills of today's students. This educational board game, challenges players to critically think about what an ideal information landscape would look like. In this session, we will discuss how this game can be implemented in teaching. If you survive... The information landscape is continuously changing. Infovaders is a dilemma game to make University Students aware of how certain changes in this information landscape (how information is found, searched, evaluated and published) impact society and academic research.

Document

Anja Bastenhof, Ruud Dielen, Marie-Louise Goudeau, Ingrid van der Heijde

September 25, 2021

Flood Resilience Game

The Flood Resilience Game is an educational game that allows players to experience, explore, and learn about the flood risk and resilience of communities in river valleys.

Document

Auteur Onbekend

February 16, 2021

Survival: A resilience game on Jakarta, Indonesia

Resilience Game for the class Integrated Project

Document

Eunice Koid, Elif Basli, Jasper Krijn, Maitry Phukan, Sihan Wang