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HBO/WO

MBO

August 19, 2026

Game Development with Students

The project Game Development with Students introduces interested educators to an innovative teaching tool with practical insights from the international relations classroom. Game development with students is a specialized form of game-based and project-based learning. It incentivizes both student creativity and in-class student-teacher co-creation and enables a particularly participative and result-oriented approach to the subject matter. The method is thematically flexible enough to travel across different fields of study and is adaptable to different levels of complexity. To enable other educators to implement this innovative teaching tool, we develop instructional materials (an educators handbook as well as educational videos), providing both general information on the experiential, game-based learning theory undergirding the method as well as practical, hands-on tips and trick on how to implement it in different educational settings. In doing so, we address the important, interconnected educational challenges of the transferability and sustainability of teacher developed tools.

Document

Saskia Ruth-Lovell, Bertjan Verbeek, Jorn Weessies

August 11, 2026

Compass+ Systematically Searching for Literature

Systematic search is necessary when searching for literature for a systematic review or when you are conducting meta-analysis, for example. It helps you think about what exactly you want to find and increases the chances of getting a good search result. In this e-learning you learn how to set up a systematic review.

Website

Universiteitsbibliotheek Utrecht

July 23, 2026

Introduction to VU Library (General)

Kennismaking met UB en wetenschappelijke literatuur

UniversityDocument

Rian Kriesels, Kim Dibbets, Linda Schoonmade, Emma Besijn, Sebastien Valkenberg, Arjan De Rooy, Ruben Wiering, Michèle Meijer, Anouk Nuijten, Rick Vermunt, Marijn de Groote, Harm le Grand (Kennisnet), Linde Voorend

July 6, 2026

Thirst for Justice: The International Court of Justice

This textbook goes beyond a straightforward account of the International Court of Justice. At its heart lies a deeper question: does the work of the ICJ retain meaningful relevance for the world community, and if so, does it do so despite the emerging dynamics of a multipolar world order, or perhaps precisely because of them? To answer that question, the book takes a deliberately judicial approach. The bulk of its pages are devoted to the close examination of some of the most significant cases in the Court’s entire history, including those of its predecessor, the Permanent Court of International Justice (PCIJ). In doing so, it uncovers what are often the best-kept secrets of this venerable institution: its actual judgments, and what they reveal about the evolution of international law across the decades. Three chapters structure the work around the Court’s past, present, and future. The opening chapter traces the history of the ICJ from its institutional roots, including the Permanent Court of Arbitration (PCA) and the PCIJ, through the exceptional and often turbulent arc of the twentieth century. Written in accessible language, it introduces readers to the Court’s main functions, its composition, and its structure, offering a nuanced portrait of an institution that came of age during one of history’s most consequential periods. The cases examined in the two subsequent chapters were selected through a rigorous process involving a broad pool of experienced international lawyers. In total, fourteen cases and one Advisory Opinion are analysed, proceedings that have already shaped the international legal order and are likely to continue doing so in matters of considerable consequence. Dit leerboek gaat verder dan een rechtlijnige beschrijving van het Internationaal Gerechtshof (ICJ). Centraal staat een diepere vraag: behoudt het werk van het ICJ een wezenlijke betekenis voor de internationale gemeenschap, en zo ja, doet het dat ondanks de opkomende dynamiek van een multipolaire wereldorde, of misschien juist dankzij die dynamiek? Om die vraag te beantwoorden, kiest het boek bewust voor een rechterlijke benadering. Het grootste deel van het boek is gewijd aan een nauwgezette analyse van enkele van de belangrijkste zaken uit de volledige geschiedenis van het Hof, waaronder die van zijn voorganger, het Permanente Hof van Internationale Justitie (PCIJ). Daarbij worden de vaak best bewaarde geheimen van deze eerbiedwaardige instelling blootgelegd: haar daadwerkelijke uitspraken en wat deze onthullen over de ontwikkeling van het internationaal recht door de decennia heen. Drie hoofdstukken structureren het werk rond het verleden, het heden en de toekomst van het Hof. Het openingshoofdstuk schetst de geschiedenis van het ICJ, vanaf zijn institutionele wortels – waaronder het Permanente Hof van Arbitrage (PCA) en het PCIJ – tot aan de uitzonderlijke en vaak turbulente ontwikkeling van de twintigste eeuw. In toegankelijke taal maakt het de lezer vertrouwd met de belangrijkste taken, de samenstelling en de structuur van het Hof, en biedt het een genuanceerd beeld van een instelling die tot volle wasdom kwam tijdens een van de meest ingrijpende perioden uit de wereldgeschiedenis. De zaken die in de twee daaropvolgende hoofdstukken worden behandeld, zijn geselecteerd via een zorgvuldig proces waarbij een brede groep ervaren internationaal juristen betrokken was. In totaal worden veertien zaken en één advies (Advisory Opinion) geanalyseerd: procedures die de internationale rechtsorde reeds diepgaand hebben beïnvloed en naar verwachting ook in de toekomst richtinggevend zullen blijven voor vraagstukken van groot internationaal belang.

Open (Access) Text Book

Mónica García-Salmones Rovira

June 17, 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

June 16, 2026

Open Education menu

We created a ready-to-use menu with 17 different Open Education practices to be implemented in your education. With each practice turned into its own dish and recipe, you can easily see how the practice can be implemented, with its difficulty level and examples. The goal is to provide you with ideas and examples on how to implement Open Science practices into your education. Or use the menu as a starting point for conversations about open educational practices with colleagues! Already an expert? The menu can also be used for a 1-hour workshop on Open Educational practices for others interested in Open Science. Let the participants select a dish from the menu they are interested in, and help them to adapt the dish so they can turn their own ideas into real practices.

Presentation

Jeroen Bosman, Ilcan Çiftcibaşi, Anneke van der Dussen, Ruud Dielen, Marie-Louise Goudeau, Pim Huijnen, Susanne Kirchhoff, Marc van Mil, Hanne Oberman, Annelies Pieterman-Bos

May 13, 2026

Modules Teaching inclusive and critical searching

This publications presents two modules, one for lecturers and one for students, on inclusive teaching and critical searching. The modules highlight how search engines and databases are far from neutral. They provide handles to critically engage with the information found on these platforms and how to pass this information on to your students. The modules can be used as an extension to information literacy courses or guides. Besides general information, the modules contain VU specific information. This information can be adjusted to other contexts.

Website

Michèle Meijer, Linde Voorend

May 5, 2026

Collaboration and Personal Development

In this reader, a teaching programme (assignments, underlying models and theories) is described to develop collaborative skills in a transdisciplinary-oriented educational context in between science and society. The focus lies on creating awareness about mechamisms that promote pleasurability, effectiveness and responsibility in professional collaborative practices. The MSc course for which it was created, is called Academic Consultancy Training, taught at Wageningen University and Research

Document

Marjan Wink, Michel Kropman, Valentina Tassone

April 15, 2026

The Origins of Structural Gass design

In this video, Tim Macfarlane, a structural engineer in London, traces structural glass from its hesitant beginnings in 1989 to its role in contemporary architecture. Glass is unique not because it is new, but because of its magical simplicity: a thin sheet that keeps weather out while connecting inside to outside. Through constant innovation, glass has undergone numerous processes such as lamination, toughening, or coatings that, while improving performance, also reduce reusability and raise environmental questions about whether large, complex glass is truly sensible. Early projects with architects Eva Jiřičná and Rick Mather forced Tim to question fundamental issues the industry had not addressed: how strong glass really is, how to calculate it, and how to make it safe, information once treated as private intellectual property. His role became one of moral integrity, negotiating between market pressures and client ambitions. Tim advises young engineers to keep an open mind, love life, and have fun with curiosity. True intelligence comes from within, not from AI. The journey of asking questions and fulfilling yourself as a human being is what matters. The video was produced by the Open GLASSroom project. Special thanks to Tim Macfarlane for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

Tim Macfarlane

April 8, 2026

ACA-bot

ACA-bot is an engaging chatbot designed for Automated Conversational Assessment (ACA). Drawing inspiration from traditional oral exams, this text-based conversational agent transforms assessment into a dynamic learning experience. It supports both formative and summative evaluation by offering students personalised feedback and guidance at every step of their learning journey. The first ACA-bot prototype focuses on assessing students’ understanding of basic statistical concepts, but its flexible design allows for easy adaptation to a wide range of subjects and learning contexts. Through interactive dialogue, students can practise explaining ideas clearly under exam-like conditions, apply their knowledge to new and challenging questions, and refine their reasoning as they respond to follow-up prompts. They gain valuable insights into their own understanding, identify areas for improvement, and gradually build confidence for both oral and written assessments. For educators, ACA-bot offers a powerful way to scale oral examinations and enhance formative assessment without increasing workload. It automates parts of the assessment process, provides structured and actionable insights into student performance, and opens the door to more personal, interactive feedback at scale. By combining the strengths of conversational AI and educational assessment, ACA-bot turns evaluation into a collaborative, insightful process. It empowers students to think aloud, reason more effectively, and grow, while giving educators a smarter, more innovative way to understand and support learning. ACA-bot is een slimme en inspirerende chatbot die onderwijs en Artificial Intelligence samenbrengt. Geïnspireerd door het klassieke mondelinge examen tilt deze tekstgebaseerde gespreksagent Automated Conversational Assessment naar een nieuw niveau. Studenten krijgen via natuurlijke gesprekken directe, persoonlijke feedback en begeleiding, waardoor leren en toetsen samenvloeien in één boeiende ervaring. Het prototype van ACA-bot is ontwikkeld om kennis over statistiek te beoordelen, maar dankzij het flexibele ontwerp kan het systeem eenvoudig worden aangepast aan andere vakgebieden en toepassingen. Tijdens interactieve dialogen leren studenten helder uitleg geven, hun kennis toepassen op nieuwe vragen en hun redenering aanscherpen. Ze ontdekken waar hun begrip nog verdiept kan worden en groeien zichtbaar in zelfvertrouwen — waardevolle voorbereiding op zowel mondelinge als schriftelijke examens. Ook voor docenten biedt ACA-bot een slimme oplossing. Het maakt mondelinge toetsing schaalbaar, ondersteunt formatieve beoordeling via gesprek, en vermindert de werkdruk door delen van het beoordelingsproces te automatiseren. Bovendien geeft het gestructureerde inzichten in de voortgang en denkwijze van studenten, waardoor elke dialoog bijdraagt aan beter onderwijs. ACA-bot laat zien hoe Automated Conversational Assessment het leren persoonlijker, interactiever en effectiever maakt. Studenten denken hardop, verkennen hun eigen begrip, en verbeteren met vertrouwen — terwijl docenten op een innovatieve, datagedreven manier inzicht krijgen in hoe kennis werkelijk wordt begrepen.

App

Aki Härmä, Julie Bauer