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HBO/WO

MBO

August 25, 2026

Library Essentials cursus VU Universiteitsbibliotheek

Library Essentials is een introductiecursus voor nieuwe medewerkers van de VU Universiteitsbibliotheek. De cursus biedt een laagdrempelige kennismaking met de organisatie, de verschillende afdelingen en de dienstverlening en expertise binnen de UB. De onderdelen van deze publicatie bevatten zowel inhoudelijke materialen van de cursus als begeleidende documenten die een beeld geven van de opzet van een dergelijke cursus. Ze kunnen gebruikt worden ter inspiratie voor het opzetten van een soortgelijke cursus bij andere instellingen. Deze publicatie bevat de volgende materialen: Leermateriaal eindproduct: E-module Library Essentials cursus (in ontwikkeling). Begeleidende documenten: Project Initiatie Document (PID) Library Essentials. Voorsteldocument ten behoeve van management team (MT). Draaiboek Library Essentials cursus VU. Schrijfhandleiding e-module. Script audiotour. Evaluatieformulier (in ontwikkeling).

Document

Kim Dibbets, Babette Claassen, Linde Voorend

August 19, 2026

Game Development with Students

The project Game Development with Students introduces interested educators to an innovative teaching tool with practical insights from the international relations classroom. Game development with students is a specialized form of game-based and project-based learning. It incentivizes both student creativity and in-class student-teacher co-creation and enables a particularly participative and result-oriented approach to the subject matter. The method is thematically flexible enough to travel across different fields of study and is adaptable to different levels of complexity. To enable other educators to implement this innovative teaching tool, we develop instructional materials (an educators handbook as well as educational videos), providing both general information on the experiential, game-based learning theory undergirding the method as well as practical, hands-on tips and trick on how to implement it in different educational settings. In doing so, we address the important, interconnected educational challenges of the transferability and sustainability of teacher developed tools.

Document

Saskia Ruth-Lovell, Bertjan Verbeek, Jorn Weessies

July 14, 2026

Overzicht Case 2 CARAI

Intro Case 2

Presentation

Marcel Schmitz

June 30, 2026

Integrating GenAI into your classroom

This e-module is aimed at lecturers and teaching assistants who want to learn more about the responsible use of GenAI in higher education and the impact it can have on your teaching. Please note: this e-learning course was created using the Wikiwijs editor and is still under construction.

Website

Community voor Docentontwikkeling

June 17, 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

June 12, 2026

Circulair Economy #4 - Making Sustainability Tangible: LCA, ECI, and the Circular Transition

In this episode, host Maerhaba Yishake speaks with Paul Prinssen, co-founder of EcoReview, about how Life Cycle Assessment (LCA) and the Environmental Cost Indicator (ECI/MKI) help organizations make sustainability measurable and actionable. Paul shares practical examples of how businesses and public organizations can use these tools to support circular design, sustainable procurement, and informed decision-making. Joining the conversation is Saxion student Stein Wieskamp, who brings a student perspective to the discussion.

Video

Hogeschool Saxion

May 5, 2026

Collaboration and Personal Development

In this reader, a teaching programme (assignments, underlying models and theories) is described to develop collaborative skills in a transdisciplinary-oriented educational context in between science and society. The focus lies on creating awareness about mechamisms that promote pleasurability, effectiveness and responsibility in professional collaborative practices. The MSc course for which it was created, is called Academic Consultancy Training, taught at Wageningen University and Research

Document

Marjan Wink, Michel Kropman, Valentina Tassone

April 15, 2026

3D Printed Glass Fabrication and Applications

In this video, Michael Stern, artist, engineer, scientist, designer, and co-inventor of molten glass 3D printing, traces glass fabrication from traditional blowing to additive manufacturing. He shares how he first encountered glass, what drew him to 3D printing, and how his parallel passions for mechanical engineering and glassblowing eventually converged into the invention of a new process. The 3D printing process involves a printer that works by heating a crucible of molten glass, which flows through a nozzle while a build plate moves layer by layer. The object is typically built over the course of 20 minutes to two hours, depending on its size. Rather than forcing the material, Stern emphasizes that working with glass requires listening to it, as it is a "loud material" with its own opinions. He advises those learning and working with glass to break challenges into small, unremarkable steps, given that innovation is simply the result of adding those steps together over time. The video was produced by the Open GLASSroom project. Special thanks to Michael Stern for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

Michael Stern

April 15, 2026

The Evolution of Structural Glass Design

In this video, James O'Callaghan traces structural glass from its emergence in the mid‑1990s as a substitute for wood and steel through to its use in the present day. Glass offers unique transparency, strength, and stiffness, making it suitable for beams, floors, and columns. However, its purely elastic behavior provides no warning before failure. Key challenges center mainly on connections, where failure can occur without visible signs of overstress. Because bolted connections create such problematic local stresses, novel inserted connections were developed to preserve transparency and improve structural efficiency . Realised projects include Apple's Fifth Avenue cube (2006 and 2011), Zorlu in Istanbul, and the Steve Jobs Theater. Lastly, James O'Callaghan advises future engineers to approach glass with curiosity, not limiting it to windows or structural roles, but exploring its full potential. Despite its embodied carbon, glass remains vital for connecting people to light and the outdoors. Its future depends on fresh, naive eyes that ask what glass can do, not what it has done. The video was produced by the Open GLASSroom project. Special thanks to James O'Callaghan for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

James O'Callaghan

April 15, 2026

The Origins of Structural Gass design

In this video, Tim Macfarlane, a structural engineer in London, traces structural glass from its hesitant beginnings in 1989 to its role in contemporary architecture. Glass is unique not because it is new, but because of its magical simplicity: a thin sheet that keeps weather out while connecting inside to outside. Through constant innovation, glass has undergone numerous processes such as lamination, toughening, or coatings that, while improving performance, also reduce reusability and raise environmental questions about whether large, complex glass is truly sensible. Early projects with architects Eva Jiřičná and Rick Mather forced Tim to question fundamental issues the industry had not addressed: how strong glass really is, how to calculate it, and how to make it safe, information once treated as private intellectual property. His role became one of moral integrity, negotiating between market pressures and client ambitions. Tim advises young engineers to keep an open mind, love life, and have fun with curiosity. True intelligence comes from within, not from AI. The journey of asking questions and fulfilling yourself as a human being is what matters. The video was produced by the Open GLASSroom project. Special thanks to Tim Macfarlane for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

Tim Macfarlane