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HBO/WO

MBO

June 9, 2026

Informatievaardigheden (e-learning cursus)

Met deze e-learning cursus ontwikkelen studenten een basisniveau in informatievaardigheden. De module is gericht op eerstejaars studenten die zich de basis van informatievaardigheden eigen willen maken. De module is opgedeeld in vijf stappen: oriënteren en specificeren, plannen en zoeken, kritisch beoordelen, organiseren en verwerken en publiceren en communiceren. Onderdeel van de cursus zijn een aantal APA-quizzen. In de bijlagen vind je naast de e-learning zelf ook het storyboard.

Website

Bibliotheek Hogeschool Arnhem Nijmegen

May 21, 2026

Byzantium & Friends | 157. Julian Augustus and the dream of a Platonic Roman empire, with Jeremy Swist Thursday May 21, 2026

A conversation with Jeremy Swist (Michigan State University) on the emperor Julian (361-363 AD) and how he tried to combine his love of philosophy with ruling the Roman empire. We talk about why Julian continues to excite such passions, how in some ways he may have been more Roman than Greek, and how he read Roman history in light of the theurgical Neoplatonism that he espoused. The conversation is based on Jeremy's recent book, Julian Augustus: Platonism, Myth, and the Refounding of Rome (Oxford University Press 2025).

Audio

Anthony Kaldellis, Jeremy Swist

May 6, 2026

The Rest Is History | 667. The Mystery of the Mona Lisa

Is there a secret meaning behind the Mona Lisa’s famously ambiguous smile? What light does the painting shed upon Renaissance Italy, and Leonardo da Vinci himself? And, who is the mysterious man or woman in the painting…? Join Dominic and Tom as they unfold the secret history behind the world’s most famous painting, and delve into the story behind its creator and creation. Video Editors: Jack Meek, Harry Swan + Adam Thornton Social Producer: Harry Balden Producers: Tabby Syrett & Aaliyah Akude Senior Producer: Callum Hill Executive Producer: Dom Johnson

Audio

Tom Holland, Dominic Sandbrook, Jack Meek, Harry Swan, Adam Thornton, Harry Balden, Tabby Syrett, Aaliyah Akude, Callum Hill, Dom Johnson

April 15, 2026

Curved Glass: An Industry Perspective

In this video, Ferran Figuerola, a third-generation leader of the nearly century-old family business Cricursa, traces curved glass from its traditional flat origins to its role in ambitious architectural facades. Curved glass is unique because it adapts to complex geometries, becoming exceptionally stiff and capable of resisting wind loads while offering dynamic light effects that change with the angle of light. Key challenges center on both manufacturing and logistics. The process requires specialized ovens, careful heat treatment choices, and precise molding or quenching techniques. Installing curved glass is trickier than flat glass because its three-dimensional shape demands specialized equipment and careful prediction of how the glass will behave when lifted or inclined. Beyond production, storing and shipping these unstable curved forms adds further difficulty. Figuerola emphasizes that despite nearly a century of shared experience, every day brings new learning opportunities and challenges. He explains how to anticipate unpredictable costs by accounting for risks and uncertainties in production. In extreme cases, five production attempts may yield solely one success. Yet surprises can go both ways: a complex glass ladder and slide created for Glasstec in Düsseldorf succeeded on the very first try, defying his own cautious expectations. The video was produced by the Open GLASSroom project. Special thanks to Ferran Figuerola and Cricursa for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

Ferran Figuerola

April 15, 2026

The Evolution of Structural Glass Design

In this video, James O'Callaghan traces structural glass from its emergence in the mid‑1990s as a substitute for wood and steel through to its use in the present day. Glass offers unique transparency, strength, and stiffness, making it suitable for beams, floors, and columns. However, its purely elastic behavior provides no warning before failure. Key challenges center mainly on connections, where failure can occur without visible signs of overstress. Because bolted connections create such problematic local stresses, novel inserted connections were developed to preserve transparency and improve structural efficiency . Realised projects include Apple's Fifth Avenue cube (2006 and 2011), Zorlu in Istanbul, and the Steve Jobs Theater. Lastly, James O'Callaghan advises future engineers to approach glass with curiosity, not limiting it to windows or structural roles, but exploring its full potential. Despite its embodied carbon, glass remains vital for connecting people to light and the outdoors. Its future depends on fresh, naive eyes that ask what glass can do, not what it has done. The video was produced by the Open GLASSroom project. Special thanks to James O'Callaghan for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

James O'Callaghan

April 15, 2026

The Origins of Structural Gass design

In this video, Tim Macfarlane, a structural engineer in London, traces structural glass from its hesitant beginnings in 1989 to its role in contemporary architecture. Glass is unique not because it is new, but because of its magical simplicity: a thin sheet that keeps weather out while connecting inside to outside. Through constant innovation, glass has undergone numerous processes such as lamination, toughening, or coatings that, while improving performance, also reduce reusability and raise environmental questions about whether large, complex glass is truly sensible. Early projects with architects Eva Jiřičná and Rick Mather forced Tim to question fundamental issues the industry had not addressed: how strong glass really is, how to calculate it, and how to make it safe, information once treated as private intellectual property. His role became one of moral integrity, negotiating between market pressures and client ambitions. Tim advises young engineers to keep an open mind, love life, and have fun with curiosity. True intelligence comes from within, not from AI. The journey of asking questions and fulfilling yourself as a human being is what matters. The video was produced by the Open GLASSroom project. Special thanks to Tim Macfarlane for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

Tim Macfarlane

March 24, 2026

Set up your Meta Quest Device

Main concepts Basic MetaQuest controller interactions and input methods Using menus, pointers, triggers, and grab buttons in VR Optional hand tracking for controller-free interaction Wi-Fi setup for MetaQuest functionality Play space configuration and Guardian safety boundaries Learning goals After this lesson, learners will be able to: Navigate the MetaQuest menu using the controller Select UI elements and interact with objects in VR Explain the difference between trigger and grab interactions Connect the MetaQuest headset to a Wi-Fi network Set up a safe play space using stationary or room-scale modes Key takeaways The Meta button opens the main menu when it is not visible Pointing and triggering are the primary methods for selecting UI elements Hand tracking can replace controllers when enabled in settings Wi-Fi is required for setup, updates, and some PC VR features Guardian boundaries help ensure user safety and activate pass-through when crossed Further exploration Search terms: MetaQuest controller buttons and inputs MetaQuest hand tracking setup MetaQuest Guardian boundary MetaQuest room-scale vs stationary mode Next steps: Practice switching between stationary and room-scale play spaces Test hand tracking and compare it with controller interaction Explore project-specific input configurations for research applications

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

January 23, 2026

Self-study module Introduction to Plant Biology - Plant hormones

This self-study module is part of the series ‘Introduction to Plant Biology’ and introduces plant hormones, explaining how chemical signaling enables communication and coordination within plants. It is designed for students learning basic plant biology and for teachers seeking clear figures and explanations for educational use. The module covers fundamental concepts of cell signaling and signal transduction and examines the functions and interactions of major plant hormones, including auxin, cytokinin, abscisic acid, gibberellins, ethylene, salicylic acid, jasmonic acid, brassinosteroids, and strigolactones, in regulating plant growth, development, and responses to the environment.

Document

Elysa Overdijk, Anniek Oosterwijk, Kayla Delvers

2026

Presentation about observing and measuring the ocean

This presentation can be used to give a 60-100 minute lecture about observing the ocean and covers: Limitations of ocean observations Remote sensing Shipboard observations Eulerian and Lagrangian observations Autonomous instruments Steps to conduct ocean research. The lectuure is also included (UU login).

Presentation

Emma Daniels, Erik van Sebille, Jamie Atkins

January 1, 2026

Virtual sea-going marine science fieldwork with VirtualShip

Marine science relies heavily on fieldwork at and in the ocean for data collection. Consequently, marine science students need training in sea-going fieldwork. However, such training is expensive, logistically demanding, and environmentally burdensome because research vessels emit substantial amounts of CO₂. To provide students with an opportunity to experience the realities of working at sea, we developed a platform for virtual oceanic fieldwork: the VirtualShip Classroom, which provides Python code, exercises, and 360 videos as virtual reality (VR) covering different aspects of fieldwork such as expedition planning, sampling, and data analysis. Whenever possible, students work with authentic tools and realistic datasets, such as the Marine Facilities Planning platform for designing research expeditions. Basic programming skills are advantageous, particularly when students analyze self-collected data. Students formulate their own research question in a region of the global ocean of their choice. They then investigate this question with a virtual research vessel operated through the bespoke VirtualShip software. Instruments currently implemented for deployment or onboard use are ADCP, CTD, XBT, Argo floats, surface drifters, and underway temperature and salinity sensors. This collection of teaching materials is accompanied by a suggested workflow, which outlines a series of classes on virtual ocean research.

Document

Emma Daniels, Erik van Sebille, Jamie Atkins