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MBO

February 29, 2024

Computational design for (industrial) designers using Rhino Grasshopper

This interactive textbook provides an educational resource into computational design for (industrial) designers. The book focusses on the use of computational design of products/artifacts at a human scale, which might be contrasted by the architectural/build environment scale – a domain which also extensively utilizes computational design principles and tools. Throughout the book, we make use of (commercial) computer-aided-design software, namely Rhinoceros®, and specifically the (build-in) module Grasshopper®. The lessons and knowledge base offered in this book focus on topics that are specifically relevant for and/or attuned to product design (scale), which are categorized in relation to its goal (e.g. design for personalized fit/comfort/aesthetics), by its means (e.g. design for digital fabrication), or for its role in the design process (e.g. for design exploration or design simulation). The book is intended for students both at bachelor and master level. As we believe in a learning-by-doing approach, we aimed for a hands-on, easy-to-get-started set of introductory lessons, which is complemented with a knowledge base. The introductory lessons do not assume any specific prior skills or knowledge (in general or with Rhino Grasshopper) to get started. Yet, (some) experience with computer-aided design (CAD), programming, data processing, and/or mathematics will likely be helpful to really delve into the more complex topics, such as those covered in the knowledge base. The book is currently used as course material in two courses taught at Industrial Design Engineering: “Prototyping with/for Digital Fabrication” (BSc level, part of the Minor Advanced Prototyping), and “Computational design for Digital Fabrication” (MSc level, Elective). The content in this book is in part based on course materials from the above-mentioned courses, which have been been taught to and applied by students with diverse (technical) backgrounds (e.g. industrial design, mechanical engineering, computer science, and electrical engineering). Other parts of the book are inspired by student (graduation) projects and/or follow from research activities by the various contributing authors.

Open (Access) Text Book

Willemijn Elkhuizen, Anne van den Dool, Jose Martinez Castro, Wolf Song, Mehmet Ozdemir, Zjenja Doubrovski, Toon Huysmans

September 1, 2018

Sketchlab: manual on educational design

Sketchlab is the classroom and community software for effective instruction, video tutorials, making assignments, uploading and sharing own drawings, giving visual feedback and getting visual feedback from peers and teachers. No matter where you are, Sketchlab allows you to learn and connect with students and teachers as learning happens. Improve your sketching skills by doing withguidance from expert teachers. manual on educational design: https://sketchlab.utwente.nl/Onderwijskundig_ontwerp_Sketchlab.pdf

Document

Pepijn van Passel

September 1, 2018

01. Design sketching: material use

Videos about holding your pen, movements and lines and about toning basics.

Website

Pepijn van Passel

September 1, 2018

07. Design sketching: lying cylinder

Videolessons about constructing a lying cylinder and shading the lying cylinder

Pepijn van Passel

September 1, 2018

06. Design sketching: upright cylinder

Videolessons about sketching an upright cylinder in perspective and shading the upright cylinder

Website

Pepijn van Passel

September 1, 2018

05. Design sketching: sketching circles

Videolessons about sketching circles in perspective, relations between circle and ellipse and sketching ellipses and circles

Website

Pepijn van Passel

September 1, 2018

02. Design sketching: cube basics

Learn sketching a cube, do an exercise and check the cubes perspective correctly

Website

Pepijn van Passel

September 1, 2018

04. Design sketching: rotating cubes

Videolessons about sketching rotating cubes horizontally and moving and rotating cubes vertically.

Website

Pepijn van Passel

September 1, 2018

03. Design sketching: cube shading

A lesson about shading basics, creating equal tones and shading a cube

Website

Pepijn van Passel

September 1, 2018

14. Design sketching: thumbnail sketching

Thumbnail sketches are shorthand notes for artists in order to quickly explore directions. These sketches are mainly created for personal use and do not need to have representational value.

Website

Pepijn van Passel