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HBO/WO

MBO

June 17, 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

October 26, 2025

Glass Sustainability: Reuse

In this video, Angelica Rota explains the concept and process of reusing architectural glass. Reusing glass panels or entire insulating glass units (IGUs) avoids the energy-intensive melting process of recycling, reducing CO2 emissions and preserving the material's quality. The process involves harvesting glass from buildings through selective deconstruction, followed by a complex disassembly to separate the glass from frames and spacers, and a critical quality assessment to sort the glass by its reuse potential. Despite its environmental benefits, glass reuse faces significant challenges. The disassembly of IGUs is complex and time-consuming, the logistics of handling large, brittle panels are difficult, and there is a lack of a strong market for secondary glass. Furthermore, collaboration across the supply chain, supportive regulations, and further research on issues like non-destructive quality testing are needed to make glass reuse a more viable and widespread practice. The video was produced by the Open GLASSroom project. Special thanks to Angelica Rota for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

Angelica Rota

October 21, 2025

Adaptive Expertise Assessment

Adaptive expertise verwijst naar het vermogen van individuen om hun kennis op innovatieve wijze te hercombineren om onbekende problemen op te lossen. Deze vaardigheid is essentieel voor interdisciplinair werken, en het effectief aanpakken van grote maatschappelijke uitdagingen. Wat Op deze pagina zijn te vinden: • Adaptive Expertise scenario’s. Deze kunnen ingezet worden om de adaptive expertise van studenten te meten. • Een link naar een voorbeeldassessment waarin de Adaptive Expertise scenario’s worden gebruikt. Binnenkort verschijnt op deze pagina een link naar een boekhoofdstuk waarin de theoretische achtergrond en toepassing van de Adaptive Expertise scenario’s worden toegelicht. Voor wie De materialen zijn bedoeld voor onderwijskundig adviseurs, beleidsmakers, curriculumontwikkelaars, docenten en onderzoekers in het hoger onderwijs, met name binnen interprofessionele en praktijkgerichte opleidingen. Waarom Het stimuleren van adaptive expertise draagt bij aan de ontwikkeling van veerkrachtige, reflectieve en lerende studenten en professionals. Door adaptive expertise te meten kunnen docenten beter inspelen op hoe studenten zich ontwikkelen als oplossers van maatschappelijke problemen buiten hun eigen kennisdomain.

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Yvette Baggen, Frank van Rijnsoever, Luc de Jongh

October 12, 2025

Glass Sustainability: Reduce

In this video Mauro Overend and Rebecca Hartwell outline strategies to meet EU net-zero targets by addressing both demand-side and supply-side emissions. Demand-side approaches, influenced by designers, include using less material through efficient structural design, relaxing deflection limits to allow for thinner glass, and improving building energy performance with high-performance glazing. A key focus is increasing the use of recycled glass cullet, which can reduce melting energy and process emissions, though current post-consumer cullet use remains below 5%. Supply-side approaches involve the glass industry switching to low-carbon energy sources like hydrogen or electricity and exploring alternative raw materials to reduce process emissions. The video concludes that a combination of smarter design, increased recycling, and cleaner production is essential for reducing the glass sector's environmental footprint. The video was produced by the Open GLASSroom project. Special thanks to Mauro Overend and Rebecca Hartwell for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

Mauro Overend, Rebecca Hartwell

July 1, 2025

Transitioning towards a circular (healthcare) economy - BOOK

This book offers a comprehensive roadmap toward a circular and sustainable healthcare system, structured into three distinct parts. Part I describes circular principles and policy tactics. Chapter 1 outlines the essentials of sustainable healthcare and designates the paradox in daily practice of sustainability and the circular economy. In Chapter 2 the impact of leadership on policy together with best practices is discussed. The legislation and infrastructural web, in which many stakeholders and circular economy initiatives are strangled, is described. Despite the fact that politicians and policymakers are motivated to encourage sustainability, the infrastructure is designed to discourage circular economy projects. This chapter shows examples of setting-up intrinsic motivated teams of hospital staff, green teams, industry leaders and scientific motivated research teams. Swimming against the current is about the legislation paradox. In chapter 3 described as how legislation should be redesigned to accomplish the goals as set out in the green deal and the climate law. Part II serves as a practical guide to implementing circular strategies. In chapter 4 the reader is guided through the fundamentals of circular strategies by visualizing the circular economy. Chapter 5 reveals successful design strategies for products and processes which contribute to a zero-waste society. Using recycled materials by using waste as input for new products is described in chapter 6. In chapter 6 we will explore (surgical) waste as input for new products. Recycled should and could be used more. This is a fundamental concept within circular design principles but hardly used until this moment. Part III explores circular economy design principles on basis of successful examples. This part dives into real-world applications and measurable outcomes. It showcases successful circular design concepts and business models that have reshaped the market. Chapter 7: Is about leading by design. Success stories of circular concepts which have effectively changed the market with circular products and services are designated. Also entrepreneurial success stories of circular economy business models are presented. Chapter 8 investigates how to measuring effectiveness and impact of circular economy products and processes. In particular how reliable some facts are which are used by many to sell products or introduce new policies or legislation. How trustworthy is data from life cycle assessments (LCA’s)? What are the pitfalls? Is it possible to manipulate these data? Why should we characterize one-sided data from an LCA as greenwashing? Circular Economy principles, sustainability and, in broader sense, the climate discussion seem to trigger emotions. Using fundamental and reliable data is essential in order to be able to judge whether a product or process indeed reduces CO2 emissions is essential in decision-making. Chapter 9 focusses on how universities can contribute to sustainable solutions by presenting different cases which resulted in actual results which were implemented or are ready for upscaling. The role of universities as innovation hubs is highlighted through case studies with proven impact. The final chapter offers a reflective and forward-looking analysis on how circular strategies in healthcare can shape future societal developments. The authors reflect on the content in chapter 10. A final part in which a critical analysis is presented and the impact it could have on future developments and the society.

Open (Access) Text Book

Bart van Straten, Bruno Bruins, Tim Horeman

January 1, 2025

Skills for Changemakers

Lessons learnt from 4 years implementing skills learning trajectories in BSc Programmes at the WUR

Document

Julia Postulka

December 19, 2024

Facing Floods: A stakeholder river management game

In river management, decisions are influenced by multiple stakeholders, each with different priorities, needs, and levels of influence. While collaboration is essential to solve river-related challenges, these differences create a complex dynamic environment in decision-making processes. This game simulates the challenges of river management by placing players in the roles of various stakeholders, each with their own goals, needs, and budgets. Players must work toward achieving their individual objectives while negotiating and cooperating with others, balancing personal interests with the shared responsibility of managing the river. The "Facilitator Guide" (see downloads) is designed to assist you in organizing and facilitating a game with 7 or more players, as well as preparing for the session. Additionally, you will find the various game materials required for gameplay. These materials need to be printed on A4 or A3 paper, with detailed printing instructions provided in the "Print Instructions" file. Learning goals • Experience the decision-making process related to complex systems as the development and management of river engineering infrastructure. • Get acquainted with the interests and goals of the involved stakeholders, realize that they may be conflicting or equivalent, and possibly bond with each other. • Debate the effectiveness and impacts of river interventions on the river system, environment and society, from the perspective of a stakeholder. • Appreciate the challenges of proposing a solution that integrates different river interventions and satisfies the goals of multiple stakeholders. • Reflect on the challenges of decision-making processes in complex systems. This game was developed for the River Engineering module, more specifically the unit River Functions and Management, of the MSc Civil Engineering program of the Technical University of Delft (TU Delft). However, the game is suitable for anyone interested in learning about stakeholder involvement and interactions in river management. More information about the use of the game can be found in the facilitator manual. Credits: this game was developed by the TU Delft Gamelab (website:https://copy.gamelab.tbm.tudelft.nl/).

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Geertje Bekebrede, Michelle de Smit

September 30, 2024

Embracing the Future of the Wadden Sea Landscapes

This book focuses on the design works of landscape architecture schools. It collects some materials from the exhibition “Embracing the Future of the Wadden Sea Landscapes. Voices and Imageries from Students and Educators,” which was held at the De Kanselarij in Leeuwarden as part of the 2023 Landscape Architecture Triennale. Students and educators from TU Delft, Amsterdam Academy of Architecture, Wageningen University, and Hanze Academy of Architecture presented design results and ideas on the future of the Wadden Sea coasts and landscapes, from the sea to the coast to the rural and urban inland areas.

Document

Laura Cipriani

September 4, 2024

Didactical Design Tool Interdisciplinary Education

As a teacher, you face some major challenges in designing, teaching and evaluating interdisciplinary education. So we have developed a design instrument to support you in your role as a teacher in choosing specific learning objectives, activities and assessment formats, which together design the students’ interdisciplinary learning process. This instrument utilises the constructive alignment design concept for interdisciplinary education.

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Programma Interdisciplinair Onderwijs

September 4, 2024

Organisational Guide Interdisciplinary Education

This guide is aimed at teachers that are looking to (re-)develop interdisciplinary or interdepartmental/interfaculty education. In addition it is useful for those teachers that intend to develop multi- or transdisciplinary educational initiatives that will have to work across departmental or faculty boundaries. This guide comprises the entire organizational design-, execution-, and evaluation process for educational endeavours. In addition, significant attention is given to the development of the content of the education, which is a process that may take place simultaneously with the organizational development, or take place separately. Content matters can be found in step 4. We recommend reading this guide in its entirety before starting with step 1. Although the steps are placed in a recommended order, in practice steps might overlap (in time) with others. Also, it will be beneficial per se to have an overview of ‘what’s to come’ before embarking on an educational (re-)development journey. The process of creating this guide is ongoing. We cannot anticipate every scenario, nor can overlook specific details. Therefore, if you run into any questions, or discover omissions that need to be remedied or added, discuss it with your colleagues and please be so kind as to alert the developers of this guide Caspar Schoevaars (c.m.schoevaars@uu.nl) or Margreet van der Ham (m.h.vanderham@uu.nl). Corrections, suggestions, gratitude and additional best practices are always welcomed!

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Programma Interdisciplinair Onderwijs