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Publisher:Universiteit van Amsterdam

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May 12, 2026

10 tips voor een goede prompt

Hand-out met tien praktische tips om goede prompts te formuleren voor generatieve AI. De tips gaan o.a. over doel en gebruik, instructie, context, doelgroep & niveau, vorm & formaat, kwaliteitseisen, keuze van AI‑tool, rolbepaling, gebruik van voorbeelden en reflectie & iteratie. De hand-out is ontwikkeld bij Kritikos, een reflectietool voor kritisch AI‑gebruik.

Document

Harrie van der Meer, Frans Westgeest, Josien Boetje

September 30, 2025

VR environment for the course "In search of the Masses in Antiquity"

This is a 3D model of a part of Rome, produced for the course "In Search of the Masses in Antiquity". Includes some crowds and a procession, to enable a crowd perspective and reflect on specific hypotheses and reconstructions. The model was created by the 4D Research Lab of the University of Amsterdam for the project 'Virtual Past Places', in collaboration with course teacher Danielle Slootjes. The emulated situation is the triumph of the Bellum Judaicum. For this situation, compare the account of Flavius Josephus and other historical and iconographic accounts of this event with actual space. Bringing this into 3D space allows students to have more input available than through the historical texts and imagery: the line of sights, spatiality and awareness of being in a crowd, watching a triumph. A fictional central area gives entry to the two scenes. This model is accessible as a VR room using Hubs Cloud software (virtualplaces-uva.eu). For reproducability and reuse, consult the manual at https://doi.org/10.21942/uva.30490373 and follow the instructions to set up your own Hubs Cloud instance. For the relevant dataset, please use the link to the Zenodo deposition. Funding and context Virtual Past Places has been made possible by a grant, the 'Stimuleringsregeling Online Onderwijs' from the Ministry of Education, Culture and Science (Onderwijs, Cultuur en Wetenschap, OCW), coordinated by SURF, the cooperative association of Dutch educational and research institutions. Virtual Past Places includes open access publication of all developed teaching materials as Open Educational Resources, the development of training materials, and the organisation of inspiration and counselling sessions for peers. In case you're interested in the results of this research project, and/or participate in it, please contact J.Waagen@uva.nl.

Virtual Reality

Daniëlle Slootjes, Tijm Lanjouw, Mikko Kriek, Jitte Waagen, Markus Stoffer

September 30, 2025

VR environment for the course "Historical Archaeology"

This is a 3D reconstruction of the Jordaan in the 19th century, produced for the course "Historical Archaeology". The model was created by the 4D Research Lab of the University of Amsterdam for the project 'Virtual Past Places' in collaboration with course teacher Vladimir Stissi. This model contains a few houses by which photos from the 'beeldarchief' can be compared by students, to understand the spatiality and layout of the neighbourhood and houses. This model is accessible as a VR room using Hubs Cloud software (virtualplaces-uva.eu). For reproducability and reuse, consult the manual at https://doi.org/10.21942/uva.30490373 and follow the instructions to set up your own Hubs Cloud instance. For the relevant dataset, please use the link to the Zenodo deposition. Funding and context Virtual Past Places has been made possible by a grant, the 'Stimuleringsregeling Online Onderwijs' from the Ministry of Education, Culture and Science (Onderwijs, Cultuur en Wetenschap, OCW), coordinated by SURF, the cooperative association of Dutch educational and research institutions. Virtual Past Places includes open access publication of all developed teaching materials as Open Educational Resources, the development of training materials, and the organisation of inspiration and counselling sessions for peers. In case you're interested in the results of this research project, and/or participate in it, please contact J.Waagen@uva.nl.

Virtual Reality

Mattia Lucca, Vladimir Stissi, Tijm Lanjouw, Jitte Waagen, Markus Stoffer

September 30, 2025

VR environment for the course "Lieux de Mémoire"

This is a 3D model of Troy, produced for the course "Lieux de Mémoire. Space, Story and the Construction of Memory". The model was created by the 4D Research Lab of the University of Amsterdam for the project 'Virtual Past Places' in collaboration with course teacher Gert Jan van Wijngaarden. This model contains three scenes based on excavations in Troy, each with a new added phase of reconstruction: the first being the archaeological area, the second the architectural reconstruction and the third being the addition of myths and stories to these finds. A fictional central area forms the fourth scene, with the purpose of giving entry to the other scenes. This model is accessible as a VR room using Hubs Cloud software (virtualplaces-uva.eu). For reproducability and reuse, consult the manual at https://doi.org/10.21942/uva.30490373 and follow the instructions to set up your own Hubs Cloud instance. For the relevant dataset, please use the link to the Zenodo deposition. Funding and context Virtual Past Places has been made possible by a grant, the 'Stimuleringsregeling Online Onderwijs' from the Ministry of Education, Culture and Science (Onderwijs, Cultuur en Wetenschap, OCW), coordinated by SURF, the cooperative association of Dutch educational and research institutions. Virtual Past Places includes open access publication of all developed teaching materials as Open Educational Resources, the development of training materials, and the organisation of inspiration and counselling sessions for peers. In case you're interested in the results of this research project, and/or participate in it, please contact J.Waagen@uva.nl.

Virtual Reality

Gert Jan van Wijngaarden, Tijm Lanjouw, Jitte Waagen, Markus Stoffer

September 25, 2025

VR environment for the course "The Digital City"

This is a 3D reconstruction of Uilenburg in the 17th century, produced for the course "The Digital City: Architecture and History of Jewish Amsterdam". Includes neighbourhood layout and gables reconstructed by students of previous years. Students can compare and evaluate reconstructions based on the VR environment and historical materials. This helps understand historical houses, giving students a better sense than 2D historical maps. This model is accessible as a VR room using Hubs Cloud software (virtualplaces-uva.eu). For reproducability and reuse, consult the manual at https://doi.org/10.21942/uva.30490373 and follow the instructions to set up your own Hubs Cloud instance. For the relevant dataset, please use the link to the Zenodo deposition. Funding and context Virtual Past Places has been made possible by a grant, the 'Stimuleringsregeling Online Onderwijs' from the Ministry of Education, Culture and Science (Onderwijs, Cultuur en Wetenschap, OCW), coordinated by SURF, the cooperative association of Dutch educational and research institutions. Virtual Past Places includes open access publication of all developed teaching materials as Open Educational Resources, the development of training materials, and the organisation of inspiration and counselling sessions for peers. In case you're interested in the results of this research project, and/or participate in it, please contact J.Waagen@uva.nl.

Virtual Reality

Chiara Piccoli, Gabri van Tussenbroek, Jitte Waagen, Markus Stoffer

September 23, 2025

VR environment for the course "Archaeological Materials in Context"

This is a 3D model of a pottery lab created for the Bachelor course "Archaeological Materials in Context". The model was created by the 4D Research Lab of the University of Amsterdam for the project 'Virtual Past Places' in collaboration with course teacher Jill Hilditch. The 3D model contains a fictional archaeology laboratory environment for technical ceramics study. Students use microscopes to look at thin sections, relate to different types of present rocks, and pottery. Around the sorting table they can discuss the ceramic objects and sort them into chronological/functional/technical groups. This model is accessible as a VR room using Hubs Cloud software (virtualplaces-uva.eu). For reproducability and reuse, consult the manual at https://doi.org/10.21942/uva.30490373 and follow the instructions to set up your own Hubs Cloud instance. For the relevant dataset, please use the link to the Zenodo deposition. Funding and context Virtual Past Places has been made possible by a grant, the 'Stimuleringsregeling Online Onderwijs' from the Ministry of Education, Culture and Science (Onderwijs, Cultuur en Wetenschap, OCW), coordinated by SURF, the cooperative association of Dutch educational and research institutions. Virtual Past Places includes open access publication of all developed teaching materials as Open Educational Resources, the development of training materials, and the organisation of inspiration and counselling sessions for peers. In case you're interested in the results of this research project, and/or participate in it, please contact J.Waagen@uva.nl.

Virtual Reality

Jill Hilditch, Tijm Lanjouw, Jitte Waagen, Markus Stoffer, Caroline Jeffra

September 14, 2025

GenAI Literacy presentations

These PowerPoints are designed to provide teachers the means to improve their students' AI literacy. The presentation is divided into seven themes: 1: What is Generative AI? 2: How does Generative AI work? 3: Prompting 4: GenAI and hallucinations (in development) 5: GenAI and bias 6: GenAI and sustainability 7: Gen AI and privacy/ bias Each topic includes a section focusing on traditional knowledgetransfer and a simple, active learning method. This material is licensed under CC BY-NC-SA 4.0. Created by the Teaching and Learning Centre (TLC) of UvA Centraal in collaboration with the TLC of the Faculty of Medicine.

Presentation

Jesper Pool, Remco Jongkind, Sophie van Dijke, Job Radelaar, Frans Aris, Bjarne de Beer, Palina Vasilyeva, Ivar Kolvoort

May 27, 2025

Gen AI Impact Scan

Dit materiaal is gepubliceerd met het doel een voorbeeld te geven, een inspiratiebron te zijn, of als bouwsteen te dienen binnen een andere onderwijscontext. Voel je vrij om (gedeelten) over te nemen en naar eigen inzicht aan te passen. De methode is ontwikkeld om de impact van Generatieve AI (GenAI), zoals ChatGPT, te beoordelen op de validiteit van toetsing en de relevantie van leerdoelen in een curriculum. De scan heeft een signalerend en activerende functie. Het doel is om een systematische en coherente aanpak te bieden voor het aanpassen van een curriculum als reactie op het (ongeoorloofd) gebruik van GenAI door studenten. De methode bestaat uit vijf stappen: De onderstaande documenten zijn aanwezig in dit pakket: Doelgroep: Opleidingsteams, coördinatoren, docenten en andere onderwijs professionals die de validiteit van de toetsing en relevantie van de leerdoelen willen borgen, gezien de impact van generatieve AI. Basisniveau: Basis GenAI literacy is nodig bij de professionals die de impact scan gaan uitvoeren. Indien die nog niet aanwezig is, kan deze e-learning gebruikt worden om dat te bereiken. (https://tlc.uva.nl/en/article/e-learning-for-lecturers-about-genai/?faculty=53) Benodigdheden: -Lokaal met beamer voor de workshops -Online werkomgeving om bestanden te delen zoals Excel bestanden -Toegang voor docenten tot een geavanceerd taalmodel om de toetsing te maken. Idealiter in een veilige omgeving waar niet getraind wordt op de data zodat er geen problemen zijn met copyright van het leermateriaal. Contactpersoon: Remco Jongkind (r.c.jongkind@amsterdamumc.nl), Erik Elings (e.w.elings@amsterdamumc.nl), Birgit van Berlo (b.m.a.vanberlo@amsterdamumc.nl), Jennita Meinema (j.g.meinema@amsterdamumc.nl), Floor van der Steijle (f.vandersteijle@amsterdamumc.nl)

Document

Erik Elings, Remco Jongkind, Birgit van Berlo, Jennita Meinema, Floor van der Steijle

May 27, 2025

Implementatieplan (UvA) AI Chat in curriculum

Het doel van dit implementatieplan is om alle studenten van een opleiding toegang te geven tot een generatieve AI toepassing. Om de implementatie van toepassing succesvol te laten verlopen, hebben we in deze OER een handleiding, een implementatieplan, een communicatiebericht en links naar trainingen (beschikbaar in andere OERs van dezelfde instelling) opgenomen.

Document

Floor van der Steijle, Jennita Meinema

May 27, 2025

GenAI Literacy English version

Course material for a lecture to teach students the basics of AI literacy. This teaching material includes a PowerPoint and a lesson plan and is made for Medical Informatics students, Faculty of Medicine UvA.

Presentation

Remco Jongkind, Birgit van Berlo