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MBO

September 1, 2025

Responsible Anticipation and Visioneering

This exercise targets the development of students' capacities to critically analyze existing technological visions and enables them to create their own responsible socio-technical visions. Through group work and discussions, students examine technological promises embedded in anticipation discourses, uncover hidden values and assumptions, and develop alternative narratives that can guide engineering practice and policy decisions

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Martin Sand

September 1, 2025

Algorithmic assessment systems

This class pursues a twofold goal of making students both think about the use of AI in recidivism prediction/social benefits allocation and reflect on the possible use of AI for making evaluative, moral judgments. To do so, students are first presented with contextual information about recidivism prediction and social benefits allocation controversies before the class through mandatory reading. During the class, students are divided into four groups that take contrasting positions on these two issues (recidivism prediction and social benefits allocation) and are asked to suggest (counter-)arguments for the position that they have been assigned in a debate-style manner, following academic argumentative norms. Later, students use ChatGPT/GPT3 or an alternative LLM with a chat interface to prompt it about arguments and counter-arguments pertaining to their position. As a result, students compare and discuss the answers they have come up with and those offered by ChatGPT, both within the groups and with the whole class, exploring different dimensions of using AI for evaluative moral judgments

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Olya Kudina, Dmitry Muravyov

August 21, 2025

Collage-making for self-discovery in engineering ethics

This creative exercise enables students to discover, reflect and express their emotions in relation to engineering. In this way, the exercise enables self-understanding through an encounter with one’s own feelings and intuitions and serves as a starting point for better ethical deliberation and well-being. Learning goals: • Expanding moral sensibility (being aware of their own emotions, values and norms) • Stimulating moral creativity and imagination

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Aafke Fraaije

January 29, 2025

Sci-Fi storyline mapping starting from writing prompts

In this hands-on group-based activity, students work in small groups (3-4 members) to draft a science fiction storyline, namely the main actions happening in it, through a guided step-by-step activity. The exercise aims to reflect on technological innovation and the societal impact of a technology by fostering narrative imagination and through this process, expanding one’s moral imagination about technological innovations.

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Lavinia Marin, Gitte van Helden

January 27, 2025

A value sensitive analysis of 13 cases in ICT ethics

The exercise proposes a step-by-step activity in which students will perform a value sensitive design analysis of 13 cases related to computer sciences/ ICT technologies. Students are asked to analyse a technology case in small groups. They are asked to identify the underlying value conflict that pertains to contrasting stakeholders’ views. Students do so through group work by selecting and working on one morally salient case study with an identifiable ethical problem (the exercise offers 13 such cases to pick from, but instructors are encouraged to add their own cases to this list). The students are encouraged to solve the value conflict by searching for already existing solutions proposed by different stakeholders (for example, designers, journalists, scholars, engineers, policy makers, etc.), and then analysing how a particular solution prioritizes certain values over others.

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Lavinia Marin, Samuela Marchiori, Joseph Emmanuel Sta. Maria, Dmitry Muravyov

June 20, 2022

Tinkering with healthcare technologies. Interactive redesign of bio-medical artefacts from a crip techno-science perspective

In this exercise, students will engage with ethical issues in the design and innovation of healthcare technologies through a hands-on interactive tinkering workshop. Using a wide variety of scrap materials, students collaborating in small groups will alter existing healthcare technical artefacts in an effort to promote the values of inclusivity, accessibility, and social justice, and to question ableist assumptions surrounding medical artefacts. The interactive hands-on workshop is deepened through an engagement with stakeholder testimonials as well as crip techno-science and Warm Technology theories.

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Janna van Grunsven, Samantha Marie Copeland, Trijsje Franssen, Lavinia Marin, Cristina Richie

June 19, 2022

Design for critical reflection on Social Media Platforms

This exercise uses a value-sensitive design approach towards redesigning social media platforms for a different purpose: from being predominantly spaces of entertainment, social media platforms can become spaces of epistemic engagement with information in a fruitful manner by fostering the user’s critical reflection in engaging with information found on social media. The exercise challenges students to redesign user interactions on social media platforms in such a way that explicitly fosters reflective thinking for users about the information that they find online. Note: this exercise can be used in a suite of exercises on social media platform design, together with the Fake news exercise and the Design for information quality exercise.

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Lavinia Marin

June 18, 2022

Public Health and Safety – Development of Computer Code (Teacher version)

Students analyse a moral case of transparency regarding pollution in engineering. By going through the steps of the ethical cycle, students get to individually analyse various drafted options for actions by means of various ethical frameworks. Based on these analyses, students reflect on what according to them is the most morally responsible option for action and write down a final recommendation.

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Lambèr Royakkers

June 18, 2022

Managing waste - a teaching game (Teacher version)

Students watch an NPO documentary on the problems and risks of waste processing in the Netherlands, and play a short game that challenges students to identify and capitalize on a key dynamic of these processes. This documentary and game can be the basis of discussion around meanings of waste and the real-life environmental problem it poses for environmental ethics and sustainability in theory and practice.

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Hanne Bosch, Andrea Gammon

June 18, 2022

Public Health and Safety – Development of Computer Code (Student version)

Students analyse a moral case of transparency regarding pollution in engineering. By going through the steps of the ethical cycle, students get to individually analyse various drafted options for actions by means of various ethical frameworks. Based on these analyses, students reflect on what according to them is the most morally responsible option for action and write down a final recommendation.

Document

Lambèr Royakkers