Ga naar de startpagina
Zoek leermateriaalKennis & expertiseCommunities
NL|EN
Privacy policyDeelnemende instellingen
Creative CommonsCreative Commons AttributionSURFFunded by the European Union

Filteren

Zoekresultaten (23)

HBO/WO

MBO

2023

Assessment reflection tool for simulations

Assessment/reflection tool for clinical simulations.

Document

Janneke Luiken, Angelique Hagen

2023

Providing specific training. Role play providing specific training part B

Digital health literacy training with role-playing: - You explain the aim(s)/structure of the specific training - You support the client in using the app - You use the reflection tool

Document

Janneke Luiken, Angelique Hagen

2023

Providing specific training. Role play providing specific training part A

Digital health literacy training with role-playing: - You identify client’s doubts regarding digital training and provide appropriate support for specific training - You get familiar with the app “Physitrack” - You use the reflection tool.

Document

Janneke Luiken, Angelique Hagen

2 november 2026

Didactic Design Tool reflection document

Dit reflectiedocument is bedoeld om docenten en ontwerpteams te ondersteunen bij het (her)ontwerpen van multi-, inter- of transdisciplinair onderwijs. Het maakt deel uit van de IDO-ontwerptool. We nodigen docenten of ontwerpteams uit om hun ontwerpkeuzes in dit document vast te leggen, zodat zij kunnen reflecteren op de samenhang (constructive alignment) van het onderwijs en kunnen nagaan of er eventuele hiaten in het ontwerp zitten.

Document

Programma Interdisciplinair Onderwijs

2021

Co-creation Workshop: A manual for facilitators

This document is a teacher/facilitator manual for a workshop on co-creation (duration 1.5h). The manual has been designed for a setting in which students support each other’s research proposal design. This set-up (content and schedule) and suggested tools for co-creation can also be used in various other co-creative settings. The applied methods for co-creation touch upon various learning mechanisms of boundary crossing: Identification to learn to know each other including other people’s backgrounds and interest; Reflection where it comes to walk in another’s shoes and support other participants’ learning; and Transformation because of the intention to co-create ‘1+1=3’ proposals, in the sense that students aim to co-create really innovative proposals, across the boundaries of what an individual student might come up with.

Document

Boundary Crossing

1 januari 2025

Job Design game - Tool for dialogue and reflection

The role of governance professionals, such as internal controllers, carries significant expectations within organizations. They are assigned the responsibility for the organization's moral compass, ensuring that all individuals, including managers, adhere to rules, regulations, organizational and purpose. This game helps to define roles and specifications, ensuring alignment between the expectations of individual professionals and management. It explicates what the organization expects from governance professionals and vice versa but can also be used for any other job design. Suitable for questions on Initiating dialogue between groups with different interests and perspectives. Visualizing differences and similarities. Organizational design, job description, collaboration. Comparing expectations about a job or an employee. Structuring discussions.

Document

Marion Smit

6 mei 2026

WindowMappr©

The WindowMappr© was developed to make spatial challenges connected to landscape and land use tangible, visible and easier to discuss in a low‑threshold way that stimulates interaction, reflection and co‑creation, both in educational settings and in practice, where digital participatory mapping tools are often too technical or distant for quick, collaborative use. Its simple and consistent setup makes it broadly applicable across contexts, supporting spatial thinking in education and facilitating the exchange of knowledge, experiences and perspectives in participatory processes without requiring technical expertise. This document provides a practical guide for constructing the WindowMappr© and outlines its basic principles of use.

Document

Franziska Komossa

29 juli 2025

Book – Key Texts on Interdisciplinary Higher Education

Edited by Iris van der Tuin, Dean for Interdisciplinary Education at Utrecht University. In addition to being an important resource for those who teach or design interdisciplinary courses and curricula, the book also serves as a baseline measurement of educational research into interdisciplinarity. Where do we stand in that research? Topics in practice-driven educational research on interdisciplinarity include: student learning, teacher learning, collaboration and communication, the role of disciplinary and personal diversity, and support for learning through analog and digital tools. The book contains an introduction that focuses on the UU definition of interdisciplinarity: disciplined interdisciplinarity, with attention to disciplines and specializations, careful design of the integration process, and reflection on knowledge, science, and the university.

Website

Iris van der Tuin

19 maart 2026

The Project Intersection

Main Concepts Project Intersection: The balanced overlap between user stories (what/why), requirements (how), and constraints (when/who/with what). Points of tension: Conflicts or misalignments between design ideas, technical requirements, and project limitations. Balance / "the sweet spot" of the project intersection: The state where research goals, technical implementation, and project limits are aligned and feasible. Trade-offs: Deliberate decisions to prioritize one aspect (e.g., time, creativity, precision) while accepting limits in another. Learning Goals Understand the visual and conceptual model of the Project Intersection. Recognize points of tension between design, development and project management. Use communication and planning strategies to find a balance between over- and under-specifying Reflect on trade-offs between different perspectives. Key Takeaways The sweet spot of a project lies where user stories, requirements, and management factors meet. Over-specifying or under-specifying leads to misinterpretation and lost value. Early conversations between designers, researchers, and developers prevent imbalance. Trade-offs are normal; documenting and discussing them keeps projects transparent. A balanced intersection ensures the project is not just built — but built with purpose. Further Exploration Search for “Venn diagram project management balance” Search for “how to connect user stories and requirements” Search for “MoSCoW prioritization examples in research projects” Search for “design constraints and trade-offs in innovation”

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

12 mei 2025

Critical AI Literacy

Dit is een Wikiwijs versie van de Critical AI Literacy module van de Rijksuniversiteit Groningen, oorspronkelijk beschikbaar gemaakt op de Brightspace omgeving van RUG. De module behandelt de definitie, werking, tekortkomingen en kansen, en ethische implicaties van (tekstuele) Generatieve AI modellen. Aan de hand van mix van videos, afbeeldingen, en tekst leert de leerling in ongevaar twee uur of de basis van tekstuele Generatieve AI modellen. Deze training is bedoeld om een basiskennis over Generatieve AI aan te brengen, zodat potentiele gebruikers geinformeerd de keuze kunnen of ze wel of niet een AI tool willen gebruiken. De module benoemt een aantal basisregels en -tips over het goed omgaan met AI tools, maar is niet gericht op het optimaal of meest efficient omgaan met deze tools. De module is oorspronkelijk gemaakt door Lilian Tabois, Martijn Blikmans-Middel, Alicia Streppel, Rob Nijenkamp en Yvonne de Jong. Deze Wikiwijs versie is gemaakt door Martijn Blikmans-Middel

WoDocument

Martijn Blikmans-Middel