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HBO/WO

MBO

16 augustus 2023

Blackboard Course ICF Interprofessional

This document is created to help interns in an interprofessional setting help use the ICF in practice. We see that interns have troubles making the change from the theoretical understanding of the ICF to use the ICF with a real person in an interprofessional team. We developed a 5-week course on Blackboard in Dutch which are shown with screenshots. The English translation is in text which you can make your own online course in your own platform. The course is given by a professional and a lecturer. This document should be read by professionals and lecturers who work in an interprofessional setting who work with interns.

Document

E. van Lingen, J. Vloet, L. Leurink

20 juli 2023

Practice in Rehabilitation

The students learned how to network with other professional groups and how to communicate clearly and appreciative. They realized how important it is to look at the patient holistically and to support each other.

Document

Claudia Zimmel, Susanne Schulner-Weiss, Verena Hackl, Iris Grünstäudl, Sabine Preißinger, Janina Wagner-Jakisic, Michael Delorette, Christian Freisleben-Teutscher, Anita Kidritsch

2023

INPRO CF "Coronaria"

In line with the overall objectives of the project, Coronaria's (Finland) internal objective for the INPRO project was to: 1) develop interprofessional working models that serve the entire rehabilitation staff of Coronaria. 2) develop ICF-based tools to promote ICF implementation and practice and to increase staff competence in the use of ICF in rehabilitation (training).

Document

Minna Enqvist, Lotta Lahti

27 september 2023

ICF-based Tools and Practices to promote the use of ICF

The International Classification of Functioning, Disability, and Health (ICF) is a linking framework for interprofessional collaboration and structuring the needs of a client. The need for practical training for professionals and the need for applications and tools to implement the ICF in clinical practice has been recognized. In total, 18 of the 20 planned development actions were completed. Four themes emerged: ICF training in the workplace (n=8), ICF videos (n=4), ICF tools (n=4), and ICF documentation (n=2). Bridging the gap between higher education and the work field was one of the ultimate objectives of the INPRO project. Much has been done, but it is clear that this work needs to continue in the future, in partnership with higher education institutions and working life. This report provides insight into how the developments were done and what the ICF-based tools and practices are.

Document

Jaana Paltamaa, L. Mutanen, E. van Lingen, Christine Haumer, Anita Kidritsch, Ingrid Aerts, Susanne Schulner-Weiss

23 augustus 2023

Practical: Explainable Machine Learning (XAI)

Understand the Taxonomy of XAI techniques Understand the advantages and drawbacks of selected approaches to XAI Apply selected XAI techniques to a data set Identify future directions of XAI

Website

HCAIM Consortium

8 mei 2018

14-04: Philosophy of science- ASSIGNMENT 2: WHAT ARE CLEAR RESEARCH QUESTIONS?

In this assignment the following items will be explained regarding this assignment: In this assignment is to practice with dissecting research questions into units of analysis, variables and a setting.

Document

Henk van der Kolk

23 april 2024

Navigating the Landscape of Blended Higher Education

In recent years, blended teaching formats have become increasingly important in higher education. Designing effective blended education is challenging and requires a profound knowledge of digital tools and technologies, as well as the didactical proficiency to deploy them effectively and efficiently within the learning environment. However, little is known about didactical design principles to support teachers in creating an effective blended design. This chapter reports on the combined results of two independently conducted extensive literature reviews that investigated (a) didactical strategies, methods, and techniques concerning online education in the existing empirical research on higher education, and (b) the effects of different blended teaching formats, compared to face-to-face education, on learning outcomes and/or psychosocial outcomes in higher education students. It was found that blended education can enhance student achievement and psychosocial well-being, yet that the instructional approach plays a crucial role. Combining the insights of both studies has subsequently led to a series of evidence-informed recommendations to design effective blended education with a view to the broad development of students. Readers will be provided with practical guidance on how to implement these design principles in educational practice.

WoWebsite

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2023

Introduction to clinical simulations [Lecture]

What is a clinical simulation? Methodology that offers the possibility of performing safe and controlled way a practice in a clinical setting that simulates professional reality.

Document

Janneke Luiken, Angelique Hagen

19 augustus 2026

Game Development with Students

The project Game Development with Students introduces interested educators to an innovative teaching tool with practical insights from the international relations classroom. Game development with students is a specialized form of game-based and project-based learning. It incentivizes both student creativity and in-class student-teacher co-creation and enables a particularly participative and result-oriented approach to the subject matter. The method is thematically flexible enough to travel across different fields of study and is adaptable to different levels of complexity. To enable other educators to implement this innovative teaching tool, we develop instructional materials (an educators handbook as well as educational videos), providing both general information on the experiential, game-based learning theory undergirding the method as well as practical, hands-on tips and trick on how to implement it in different educational settings. In doing so, we address the important, interconnected educational challenges of the transferability and sustainability of teacher developed tools.

Document

Saskia Ruth-Lovell, Bertjan Verbeek, Jorn Weessies

29 september 2026

XR Foundations Course

This XR Foundations course gives educators a complete set of openly licensed resources to teach Extended Reality, game development, immersive storytelling, and practical 3D content creation in Blender and Unity. All materials are released under CC BY 4.0, allowing you to use, adapt, remix, and redistribute them with attribution.

Presentatie

Shant Bayramian, Giulia Timis