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HBO/WO

MBO

1 oktober 2024

Object Orientation Pressure Cooker

What — This methodology fits research projects that use a concrete “surprising” object as the starting point of “more complex” inquiry. The methodology invites students: to make an inventory of different perspectives to study a central object, and understand what knowledge these perspectives will yield about particular elements of their research project topic; to understand the relations/connections between these various disciplinary perspectives and elements, and; to make an informed decision about which perspectives and elements to pursue and which ones to leave out For whom – The format can be used (and adjusted) for a seminar/working group of students (bachelor 3, honours and ma/rma students) as well as educational developers or teachers. Why – Guided training in object orientation supports the appreciation of multi-perspectivity (identity dimension and/or social-interactive dimension of interdisciplinary learning) which aids in grasping defining elements of various disciplines (cognitive dimension). How long—Depending on the context, it can be done as a quick starter or as a class-filling activity. In-class activities take up to two and a half hours. Preparation at home takes around two hours. Made by Gillina Bezemer and Koen Leurs On behalf of IDO

Presentatie

Programma Interdisciplinair Onderwijs

1 juli 2025

Educational resources for Object Based Teaching and Learning

This collection consists of several educational resources pertaining to teaching with objects. These resources aim to support you in getting started with the numerous ways that objects can be implemented in education and to inspire you in creating your own version of these lesson plans. Every publication below includes documents with instructions and (a link to) the specific object that is used in the lesson plan. Some of the educational resources are linked to a digitized clay tablet. If this is the case, the publication of that resource will include a link to that digitized clay tablet. Moreover, the links & downloads underneath present you with a guide that presents several practical methods of Object Based Teaching and Learning (OBTL) linked to the learning objectives to which they cater. The guide includes numerous links to articles and case studies. In addition, you’ll find some information pages on OBTL as a didactical theory and its implementation at the VU.

Document

Linde Voorend, Kim Dibbets, Michèle Meijer, Aidan Houtkamp, Sofia Zampedri

1 juli 2025

Object Based Teaching and Learning

Library collections don't just consist of (online) articles and books. At the University Library of the Vrije Universiteit Amsterdam, we possess a wealth of special collections, from academic heritage to maps and globes. The objects from these collections are used in teaching and research. Through technology, such as 3D scanning and printing, we can present these objects even more vividly to education. For example, students will be able to pass replicas of ancient clay tablets through their hands. In addition, at the VU, numerous other models have been 3D printed and used in educational contexts in recent years. This publication encompasses a selection of the clay tablets of the VU special collections that were digitized as part of the project Digital Impressions, as well as other 3D printed objects, and a collection of educational resources for teaching with objects. Click on one of the two publications in this set to access the resources that you are looking for. Moreover, the link underneath presents you with more information on the Digital Impressions project on the VU website.

Website

Linde Voorend, Kim Dibbets

18 oktober 2023

Object based Teaching and Learning (OBT&L)

Deze online module bevat informatie over OBT&L.

Wo, HboDocument

Kim Dibbets

18 oktober 2023

Object based Teaching and Learning (OBT&L)

Object based Teaching and Learning (OBT&L) - Engelse versie

WoDocument

Kim Dibbets

24 maart 2026

How to change the color of an object in Unity

Main concepts Materials as the way to define an object’s visual appearance in Unity The Albedo color property for changing an object’s color Applying a material to a GameObject via the Mesh Renderer Learning goals After this lesson, learners will be able to: Create a new material in Unity Change the color of a material using the Inspector Apply a material to a 3D object to change its color Key takeaways Object colors in Unity are controlled through materials, not directly on the mesh The Albedo property defines the base color of a material Drag-and-drop is a simple way to assign materials to objects Further exploration Search terms: Unity materials basics Albedo color Unity Mesh Renderer material assignment Next steps: Experiment with different colors and materials on multiple objects Explore other material properties such as metallic and smoothness Try using the same material on multiple objects to see shared behavior

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler

16 september 2025

The life cycle assessment of everyday objects

This educational resource has been made as part of the Digital Impressions project and has been last updated at 16.19.2025. The resource encompasses a complete guide for teaching sustainability through objects. The table of content exists of: Reason for doing a life cycle assessment...........................................................................2 Limitations..........................................................................................................................2 Target audience..................................................................................................................3 Learning objectives............................................................................................................3 Activity................................................................................................................................4 Resources...........................................................................................................................5 Variations............................................................................................................................5 Variation 1: mini LCA........................................................................................................5 Variation 2: full LCA project.............................................................................................6 Appendix 1: assignment sheet............................................................................................7 Reference list.....................................................................................................................8

Document

Sofia Zampedri, Linde Voorend

25 september 2023

SHOWCASE URBAN INTERACTION DESIGN

In de minor Urban Interaction Design werken studenten aan een project voor een opdrachtgever op locatie. Daardoor kan er geprototyped en getest worden in de stedelijke omgeving en binnen de context waarvoor de oplossing bedoeld is. Studenten leren om een praktijkvraagstuk op te lossen door het creëren van een fysiek object, oftewel: een werkend prototype. Dit object kan dienen als een tastbare oplossing voor de ontwerp-uitdaging waarmee de studenten worden geconfronteerd. Zo kun je direct je aannames checken: in interactie met je publiek.

Document

Maaike van Cruchten, Mark Jacobs, test auteur

18 april 2024

Graham Harman: The Importance of Object Oriented Philosophy | Radboud Reflects Lecture by Graham Harman and Arjen Kleinherenbrink

We think wrongly about the world, argues American philosopher Graham Harman. The world is not as processual, dynamic and changeable as we often think. It consists mostly of unruly objects that rarely actually change. It is precisely this stubbornness of objects that makes it so incredibly difficult to effect change, whether you want to save an ecosystem or change an organization. Learn from philosophers Graham Harman and Arjen Kleinherenbrink why objects are so important and why their nukkiness determines the fate of the world. The Importance of Object Oriented Philosophy | Lecture and conversation with philosophers Graham Harman and Arjen Kleinherenbrink | Thursday 18 april 2024 | 20.00 – 21.30 hrs| De Vasim, Nijmegen | Radboud Reflects, Faculty of Philosophy, Theology and Religion Studies and Publisher Boom

Audio

Graham Harman, Arjen Kleinherenbrink

8 januari 2026

De uitvinding van het schrift in Mesopotamië

Dit lesmateriaal bestaat uit een volledige powerpointpresentatie De uitvinding van het schrift in Mesopotamië met een uitgebreide docentenhandleiding. Het is bedoeld voor leerlingen van klas 1 t/m 4 binnen de vakken Geschiedenis, Grieks en Latijn (geschikt voor MAVO, HAVO en VWO/Gymnasium). Leerlingen onderzoeken hoe het Mesopotamische spijkerschrift is ontstaan en welke rol schrift speelde in handel, administratie en stedelijke ontwikkeling. Door te werken met online 3D modellen of fysieke 3D prints leren zij hoe kleitabletten eruitzagen, welke typen teksten erop voorkwamen en hoe vorm en lay-out samenhangen met het soort tekst. De les biedt bovendien een waardevolle verbreding van het oudheidcurriculum: door voorbij Griekenland en Rome te kijken, ontdekken leerlingen dat innovatie en schriftcultuur ook buiten het westerse narratief een rijke geschiedenis hebben. De presentatie bestaat uit drie delen; deel 3 is optioneel. De docentenhandleiding bevat per slide een toelichting en duidelijke instructies voor het werken met de 3D modellen tijdens het groepswerk in deel 2. De slides kun je direct gebruiken of aanpassen aan jouw onderwijscontext. Voor deel 2 kun je kiezen tussen de gratis online 3D modellen of fysieke 3D prints (gratis te leen via de Universiteitsbibliotheek VU). Voor deel 1 en 2 samen is minimaal één lesuur nodig; deel 3 duurt circa 10-15 minuten.

Document

Michèle Meijer, Aidan Houtkamp