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Zoekresultaten (165)

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HBO/WO

MBO

2022

Overview learning activities innovation Space bachelor end project (ISBEP)

This document contains an overview of the learning activities that took place during the Innovation Space bachelor end project (Semester 1, 2022-2023)

Document

P.A.M. Ruijten-Dodoiu, Lenny Apon, Marcello Sala

4 februari 2020

Examples of boundary crossing learning activities

This document shows a variety of possible learning activities you can implement in your course. Every activity is described in how it could be used in a course, including several alternative options (though certainly not exhaustive!), the boundaries that are crossed, and the BC learning mechanisms that are typically addressed via this learning activity. The examples are meant to inspire you to make these activities your own or think of new kinds of boundary crossing learning activities yourself.

Document

Judith Gulikers

9 december 2025

Learning Activities mapping exercise for interdisciplinary education

This tool can be used to create an overview of how the various learning activities of an interdisciplinary course are organised throughout time. It can help create flow in a course, but can also help find obstacles or hiccups in the planning of a course.

Presentatie

Programma Interdisciplinair Onderwijs

31 oktober 2022

Fostering inclusive learning environments through cultural heritage

This handbook is one of the results of the Erasmus+ project REBELAH. The REBELAH project was designed to help foster more inclusive learning environments in adult education. Studies have shown that members of minoritized religious and ethnic groups experience trouble in educational settings, as learners from the majoritized groups feel uncomfortable when they are in their group. The REBELAH project aimed to create tools and activities that can help trainers and learners foster more inclusive and safe learning environments. These tools and activities have a particular focus on (European) cultural heritage. This handbook provides a number of ice-breaking, team-building, and incultural empowerment activities that trainers in adult education can use to help foster a more inclusive environment in adult learning settings. It also provides more context for the notion of European cultural heritage in a super-diverse Europe, and reports on the pilot studies testing the activities and tools in multiple national contexts.

Open (Access) Tekst Boek

Arjen Barel, Oumayma Bouamar, Adrián Crescini, Théo Dupont, Ana Fernández-Aballí, Tharik Hussain, Andrew Irving, Éva Káplár, Inge Koks, Meritxell Martínez, Dora Szűcs, Mathilde van Dijk, Vera Varhegyi, Todd Weir

5 september 2023

Senses-Based Learning

'SENSES-BASED LEARNING’ aims to re-balance and reassert the importance of sensory skills in tertiary education and in professional practice. It does so through interventions in the existing curriculum across Faculties. The interventions can take the shape of specifically designed learning units (courses, electives or part of courses), learning resources (physical or digital presented in the Sensory Learning Lab), activities, specifically designed internships, etc.

Website

Elene Kadagidze, Emilie Sitzia

2023

Interview a client [Learning Activity]

Dozens of questions have been drawn up that make Shared Decision Making concrete. These easy-to-understand and practical questions will help physiotherapists (and other health care providers), patients and clients to decide together better and more often. This learning activity focuses on the client’s perspective.

Document

Janneke Luiken, Angelique Hagen

21 mei 2025

Open Pedagogy: a driving force for meaningful learning

Report on how Open Pedagogy can support meaningful learning.

Wo, HboWebsite

Marijn Post, Ria Jacobi, Michiel de Jong, Marjon Baas

2023

Community based learning in health literacy

Community-Based Learning (CBL) is an educational approach that emphasizes the integration of meaningful community service with academic instruction, promoting civic engagement, and social responsibility. Because of the methodology of teaching and learning that provides context for building academic and work-readiness skills is community-based learning, also called service learning. Despite the diversity of definitions and theories related to CBL, some common criteria have been identified in the literature (Flecky, 2011): Service/community based projects are grounded in real and relevant community needs and challenges. Projects involve students in a constructive research process that addresses community issues. Students lead and carry out projects with guidance and support from educators and community partners. Projects take place over an extended period, typically weeks or months, allowing for meaningful engagement with community stakeholders. CBL promotes students' understanding of community issues, collaboration in working teams, responsibility in project design, implementation, and final product delivery, and reflection on project process and outcomes.

Document

Janneke Luiken, Angelique Hagen

2024

Blended learning design game (English)

The blended learning design game is a fun, inspiring and effective method to rapid-prototype designs for blended learning programs. Using the learning outcome as a starting point, you work backwards from the assessment methods to choose teaching and learning activities, and match them with tools and resulting products that could be used as pinput for a formative assessment. The materials don't explain what all the methods are, but there are great sources of information online. The purpose of the game is to offer you a method of design and dozens of tools, activities and products that can be combined in countless ways, across different modalities both online and on-site. The method is inspired by the blended waves game by Joanne Heidinga, and based on the learning wave (Barend Last et al) and Laurillard's conversational framework. The files contain all elements of the game and the designs include 3mm print margins and trim marks for the printer. We normally give the instructions below for printing: 200gsm brilliant white paper, full color print. All cards in the file "ABL education design game [version number].pdf" should be printed and cut, sorted in the order in which they appear in the file. The file "BLGame instructions [version number].pdf" printed on 200gsm brilliant white, full color, double sided and cut along marks. Fold along the grey dotted lines.

Document

Patrick van Aalst, Margreeth Temmen

1 oktober 2024

Maastricht University TutorKit

The UM TutorKit is a tool kit for tutors to use in collaborative learning settings and activities such as tutorials, group work or small seminars. It consists of several playful items for group dynamics development, feedback provision and evaluation purposes. For dissemination at Edusources, the digital version of the kit consists of 1) an icebreaker card deck with images and questions, 2) feedback dice with a focus on appreciation and conflict conversations, 3) evaluation sheets and 4) support cards with more tips and tricks regarding collaborative learning and group dynamics and information about educational design and delivery in a problem-based learning environment. Feel free to reach out to edlab-info@maastrichtuniversity.nl for more information or share your experience in using the TutorKit.

Document

Walter Jansen, Lena Gromotka, Eveline Persoon, Sueli Brodin