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HBO/WO

MBO

2023

Maker Lab learning objectives

The Maker Lab course learning objectives, along with some over-arching learning goals, are detailed in this document. *For an "assessment matrix" (a list of how the course's assignments assess its learning objectives), please instead see the course description document.

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Forrest Bradbury

2023

LU - PE3 - Course objectives

In this document we give the learning objectives of the course. They are separated into Research Skills and Transferable Skills.

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Paul Logman

1 september 2024

Learning objectives minor Science, Technology & Innovation: Biomimicry

The learning objectives of the Biomimicry minor blend theoretical understanding with practical skills. Students engage with a broad spectrum of scientific disciplines including chemistry, biology, physics, and engineering, gaining a comprehensive grasp of biomimicry principles. Practical objectives emphasize hands-on experiences, where students apply these principles through advanced prototyping techniques such as CAD, 3D printing, and microcontroller programming. The course aims to enhance students’ abilities to think critically and solve problems creatively, preparing them to design and execute bio-inspired projects. Additionally, the program nurtures team collaboration and communication skills, essential for articulating project insights to diverse audiences, and managing long-term, complex projects effectively.

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Morten Stromme

2023

Maker Lab course description

This Maker Lab course description is an internal document which communicates the structure of the course to students. Some extra comments are also included for the benefit of interested instructors.

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Forrest Bradbury

2020

Course Objectives Molecular Neurobiology

The overall learning goal of this course is that students become familiar with the difficulties of scientific research. They need to become aware of what kind of information a specific model system can give you and what the specific strengths and shortcomings of different approaches and experiments are. The attached document further specifies the learning goals of the course.

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Forrest Bradbury, Simone Mesman

1 september 2023

Full course materials minor Science, Technology & Innovation: Biomimicry

The Biomimicry minor at the University of Amsterdam is a full-time, semester-long program (30 EC), guiding students through biomimicry's principles. This minor employs a hands-on approach where participants design bio-inspired prototypes, from ideation to execution. Utilizing UvA's Makerspace, students make use of advanced tools to create viable technological applications that mimic nature’s solutions. The curriculum integrates theory with prototyping workshops, including 3D-printing and programming, adding up to a multidisciplinary learning environment. Directory of Resources: •⁠ ⁠The full course description •⁠ ⁠Detailed learning goals and assessments •⁠ ⁠Assessment rubrics- rubrics

Website

Morten Stromme

2023

Maker Lab: full course materials

This is an open inquiry natural science lab course utilizing Maker tools (e.g. inexpensive electronic sensors/sensorboards controlled by Arduinos). Students are tasked with conceiving, designing, and carrying out scientific experiments with significant process guidance but little experimental oversight, instead leveraging the Maker movement's online resources and open source hardware and software tools. Target audience: The course is given at Amsterdam University College to a multidisciplinary mix of natural science bachelor's students, usually in their second or third year of a three year bachelor's. Duration / Study load: 6 ECTS course, equivalent to ~168 total hours of student work, evenly spread across a 16 week term Over-arching learning goals: (see also the Learning Objectives subpage for specific, assessable list) students navigate the iterative empirical research process, including conception, experimental design, testing, data & uncertainty analyses, and drawing conclusions students build self-efficacy in conducting quantitative empirical research and creating scientific knowledge students improve science communication skills in an authentic (team) setting Directory: Course materials are published in the following locations (see links to them below) course description (pre-requisites, learning activities, teaching roles, grouping of students, learning environment) learning objectives course schedule readings and lecture slides for students assignments (and rubrics) resource list: facilities, equipment, software JupyterPython-materials zip file This page's linked websites give official course descriptions. Any questions about this Maker Lab course can be addressed to Forrest via: forrestbradbury@gmail.com

Website

Forrest Bradbury

2 november 2023

Leiden University - Physics Experiments 3

This is an open inquiry physics lab course. Students are tasked with conceiving, designing, carrying out and reporting on their own scientific experiment. The course gives significant process guidance. Target audience: The course is given at Leiden University to physics and astronomy bachelor's students, usually in their second year of a three year bachelor's. Duration / Study load: 2 ECTS course, equivalent to ~56 total hours of student work, spread across writing a proposal (~10 hours of student work), actual work on the experiment in the lab (24 hours), and writing an article on the work (~10 hours of student work). Over-arching learning goals: (see also the Learning Objectives subpage for specific, assessable list) Students will learn how to independently conduct scientific research (from generating the first idea until presenting and reporting the final results). This collection of the Physics Experiments 3 course information documents gives a description and an overview of how the course is structured and implemented, including the following sub pages: course description (including pre-requisites, learning activities, teaching roles, grouping of students, learning environment) learning objectives assignment (including a way to inspire the students, project requirements, and info on good physics research questions_ course schedule rubrics course facilities students van use our safety measures

Website

Paul Logman

2020

Molecular Neurobiology, 3rd year BSc Psychobiology, UvA

Here you can find the basic course information necessary for the open inquiry course Molecular Neuroscience at the UvA. Molecular Neurobiology is part of the Genetics and Molecular Cell Biology learning trajectory. It is a 3rd year elective in which students get a crash course of 4 weeks in research design, execution, analysis, and interpretation. Students are divided in research-groups of 10-12 students under supervision of a ‘Principal Investigator’, who is assigned to a specific table and helps the student throughout the course with their ideas, execution, and interpretation. These PI’s are usually PhD students that will assist the students in designing their own research plan and experiments. Each research group receives a research topic (either ALS of Parkinson’s disease) and a toolbox to design and perform experiments with (LabBuddy and ExperD). Students have 4 weeks to execute their ideas, write a research report, and present their results and conclusions to their peers. The overall learning goal of this course is that students become familiar with the difficulties of scientific research. They need to become aware of what kind of information a specific model system can give you and what the specific strengths and shortcomings of different approaches and experiments are.

Website

Forrest Bradbury

1 september 2023

Course description Minor Science, Technology & Innovation: Biomimicry

The Biomimicry minor at the University of Amsterdam, coded 5142DPB30Y, semester-long, 30 ECTS course offered in English from September to January. Targeted at third-year science bachelor students, the program explores biomimicry—a scientific method that draws inspiration from nature to solve modern technological challenges. The curriculum consists of a blend of lectures, workshops, and hands-on project work in the UvA Makerspace, where students apply their learning to develop real-life prototypes. The program culminates in the creation of a bio-inspired robot, resulting in the integration of acquired theoretical knowledge and practical skills.

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Morten Stromme