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Zoekresultaten (92)

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HBO/WO

MBO

19 oktober 2021

Land04x - Animation Finance

Explains how PPPs in development cooperation are build around business models and how they combine funding with private financing

Video

edumedia@wur.nl

19 oktober 2021

Land04x - Setting Up A Business Case For Climate Action

Gives some ideas on how to best get climate finance as funding for your project.

Video

edumedia@wur.nl

21 oktober 2026

Chapter 2 Building the support ecosystem for Open Education

After reading this chapter, you will be able to: Identify the key support structures, funding, infrastructure, and expertise your library and wider institution require to develop and sustain Open Education. Analyse your own knowledge and skills gaps in Open Education and identify areas for further professional development. Select appropriate resources and professional development opportunities to strengthen your Open Education knowledge and skills. Assess the quality, accessibility, and inclusivity of OER, applying principles of Universal Design for Learning (UDL). Identify and apply strategies to raise awareness of Open Education and promote its adoption among teaching staff and other relevant stakeholders within your institution.

Open (Access) Tekst Boek

Marta Bustillo, Sylvia Moes

19 oktober 2021

FBR90090-5.1.4.- Impact Investing And Financing

Different types of funding, and the reasons that start-ups in the fashion industry receive less funding than other industries.

Video

edumedia@wur.nl

12 oktober 2025

Introduction to Environmental Sustainability in Glass

In this video Rebecca Hartwell outlines the two key factors for sustainable glass design: material efficiency and energy efficiency. Material efficiency focuses on reducing the environmental impact from production to end-of-life, guided by the "9R framework". Energy efficiency concerns the glass's role in reducing a building's operational energy for heating, cooling, and lighting. The video explains that while advancements like double glazing and low-E coatings have improved energy efficiency, they often create complex, multi-material assemblies that are difficult to disassemble and recycle. Consequently, unlike container glass, most post-consumer flat glass is rarely recycled and is often downcycled or landfilled. A whole life-cycle perspective, balancing embodied and operational carbon, is essential for a sustainable glass future. The video was produced by the Open GLASSroom project. Special thanks to Rebecca Hartwell for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

Rebecca Hartwell

26 oktober 2025

Comparative Analysis of the Glass Plate Design

In this video, Ivana Rakić presents a comparative analysis of the economic impact of designing glass elements according to different standards, focusing on the new European draft standard FprEN 19100-1(2,3):2023, the existing EN 16612:2019, and the American ASTM E1300-16. The study examines common double-glazed insulating units under wind load, using the minimal required glass thickness for loadbearing resistance as the key comparison criterion. The results indicate that for annealed glass, all three standards yield similar economic outcomes. However, for heat-treated glass like heat-strengthened and thermally toughened glass, the new FprEN 19100 standard leads to a lower capacity utilisation factor, making it the most economical design choice, while the ASTM standard is the least economical. The analysis concludes that the choice of standard significantly influences design economy and highlights the need for further research incorporating factors like safety and long-term performance for a more comprehensive understanding. The video was produced by the Open GLASSroom project. Special thanks to Ivana Rakić and Nebojša Buljan for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

Ivana Rakić, Nebojša Buljan

25 september 2025

VR environment for the course "The Digital City"

This is a 3D reconstruction of Uilenburg in the 17th century, produced for the course "The Digital City: Architecture and History of Jewish Amsterdam". Includes neighbourhood layout and gables reconstructed by students of previous years. Students can compare and evaluate reconstructions based on the VR environment and historical materials. This helps understand historical houses, giving students a better sense than 2D historical maps. This model is accessible as a VR room using Hubs Cloud software (virtualplaces-uva.eu). For reproducability and reuse, consult the manual at https://doi.org/10.21942/uva.30490373 and follow the instructions to set up your own Hubs Cloud instance. For the relevant dataset, please use the link to the Zenodo deposition. Funding and context Virtual Past Places has been made possible by a grant, the 'Stimuleringsregeling Online Onderwijs' from the Ministry of Education, Culture and Science (Onderwijs, Cultuur en Wetenschap, OCW), coordinated by SURF, the cooperative association of Dutch educational and research institutions. Virtual Past Places includes open access publication of all developed teaching materials as Open Educational Resources, the development of training materials, and the organisation of inspiration and counselling sessions for peers. In case you're interested in the results of this research project, and/or participate in it, please contact J.Waagen@uva.nl.

Virtual Reality

Chiara Piccoli, Gabri van Tussenbroek, Jitte Waagen, Markus Stoffer

31 oktober 2025

Bomb Blast Testing

In this video, Andrej Vorkapić details the engineering and testing processes behind bomb blast-resistant facades, explaining that such protection is needed for public buildings and high-risk sites due to threats from terrorism, military action, or accidental industrial explosions. The main danger is the air shock wave from a blast, characterized by its peak pressure and impulse. A successful facade must protect occupants and the main structure, prevent pressure penetration, and—critically—not generate hazardous fragments. While frames can be made from ductile materials like steel or aluminum, the brittle nature of glass is overcome by using laminated glass with a PVB interlayer, which holds the broken pieces in place. The most reliable validation method is physical testing, with two primary types discussed: the cost-effective but incomplete shock tube test and the expensive but highly realistic range test, which was successfully demonstrated on a full-scale sample designed to withstand a 200kg TNT car bomb simulation. The video was produced by the Open GLASSroom project. Special thanks to Andrej Vorkapić and Nebojša Buljan for contributing to the Open GLASSroom OER collection. The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2022-1-DE01-KA220-HED-000089750. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.

Video

Andrej Vorkapić, Nebojša Buljan

30 september 2025

VR environment for the course "Historical Archaeology"

This is a 3D reconstruction of the Jordaan in the 19th century, produced for the course "Historical Archaeology". The model was created by the 4D Research Lab of the University of Amsterdam for the project 'Virtual Past Places' in collaboration with course teacher Vladimir Stissi. This model contains a few houses by which photos from the 'beeldarchief' can be compared by students, to understand the spatiality and layout of the neighbourhood and houses. This model is accessible as a VR room using Hubs Cloud software (virtualplaces-uva.eu). For reproducability and reuse, consult the manual at https://doi.org/10.21942/uva.30490373 and follow the instructions to set up your own Hubs Cloud instance. For the relevant dataset, please use the link to the Zenodo deposition. Funding and context Virtual Past Places has been made possible by a grant, the 'Stimuleringsregeling Online Onderwijs' from the Ministry of Education, Culture and Science (Onderwijs, Cultuur en Wetenschap, OCW), coordinated by SURF, the cooperative association of Dutch educational and research institutions. Virtual Past Places includes open access publication of all developed teaching materials as Open Educational Resources, the development of training materials, and the organisation of inspiration and counselling sessions for peers. In case you're interested in the results of this research project, and/or participate in it, please contact J.Waagen@uva.nl.

Virtual Reality

Mattia Lucca, Vladimir Stissi, Tijm Lanjouw, Jitte Waagen, Markus Stoffer

23 september 2025

VR environment for the course "Archaeological Materials in Context"

This is a 3D model of a pottery lab created for the Bachelor course "Archaeological Materials in Context". The model was created by the 4D Research Lab of the University of Amsterdam for the project 'Virtual Past Places' in collaboration with course teacher Jill Hilditch. The 3D model contains a fictional archaeology laboratory environment for technical ceramics study. Students use microscopes to look at thin sections, relate to different types of present rocks, and pottery. Around the sorting table they can discuss the ceramic objects and sort them into chronological/functional/technical groups. This model is accessible as a VR room using Hubs Cloud software (virtualplaces-uva.eu). For reproducability and reuse, consult the manual at https://doi.org/10.21942/uva.30490373 and follow the instructions to set up your own Hubs Cloud instance. For the relevant dataset, please use the link to the Zenodo deposition. Funding and context Virtual Past Places has been made possible by a grant, the 'Stimuleringsregeling Online Onderwijs' from the Ministry of Education, Culture and Science (Onderwijs, Cultuur en Wetenschap, OCW), coordinated by SURF, the cooperative association of Dutch educational and research institutions. Virtual Past Places includes open access publication of all developed teaching materials as Open Educational Resources, the development of training materials, and the organisation of inspiration and counselling sessions for peers. In case you're interested in the results of this research project, and/or participate in it, please contact J.Waagen@uva.nl.

Virtual Reality

Jill Hilditch, Tijm Lanjouw, Jitte Waagen, Markus Stoffer, Caroline Jeffra