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MBO

14 juli 2025

Open Mind game

Open Mind is a digital 20-30 minute game that can be played on any smartphone or tablet. It offers a structured and engaging environment that challenges players’ assumptions and encourages them to reflect on their own experiences, question their assumptions, and explore diverse perspectives in a safe and interactive way. One can choose to have students play the game in class in class mode and include a plenary introduction and a post-play reflection, or one can have students play the game individually at home or at another location. When played on campus, the activity (game, introduction, and reflection) takes approximately 45 minutes in total. It could be used as a first introduction to perspective-taking and uncovering prejudices, priming students to be more open to participate in follow-up activities like perspective-taking exercises and dialogues. Open Mind was developed as part of the Utrecht University Comenius project Fostering an Open Mind and Open Attitude in Higher Education that strives to stimulate perspective-taking and dialogue in academic education with creative learning activities. Other learning activities that have been developed as part of this project are Playing perspectives (a game design toolkit) and The Square (Het Vlak; a creative dialogue methodology).

Document

Robin Bos, Remco Veltkamp, Open Minds UU

25 februari 2026

Linear Algebra Card Game

The Linear Algebra Card Game is an educational game for 2 to 6 players to learn about key concepts and surprising connections in linear algebra. It’s designed especially for students of linear algebra courses in science and engineering faculties and provides an engaging way to review and reinforce course concepts inside or outside the classroom. Players take turns by placing cards in the middle of the table in a grid-like structure, explaining how the concept on their card connects to other cards in the grid. Each successful explanation, judged by the other players, earns points. The player with the most points at the end of the game wins the game! Deze Linear Algebra Card Game is een educatief spel voor twee tot zes spelers dat helpt om belangrijke concepten en verrassende verbanden in de lineaire algebra te ontdekken. Het is speciaal ontworpen voor studenten van cursussen lineaire algebra aan faculteiten voor wetenschap en techniek, en biedt een boeiende manier om cursusinhoud te herhalen en te versterken, zowel binnen als buiten het klaslokaal. Spelers leggen om beurten kaarten in het midden van de tafel in een roosterachtige structuur en lichten toe hoe het concept op hun kaart verband houdt met andere kaarten in het rooster. Een uitleg die door de andere spelers wordt goedgekeurd, levert punten op. De speler met de meeste punten aan het einde van het spel wint!

Document

Martijn Boussé, Monica Salvioli, Philippe Dreesen, Max Sondag, Marieke Musegaas, Ralf Peeters

19 augustus 2026

Game Development with Students

The project Game Development with Students introduces interested educators to an innovative teaching tool with practical insights from the international relations classroom. Game development with students is a specialized form of game-based and project-based learning. It incentivizes both student creativity and in-class student-teacher co-creation and enables a particularly participative and result-oriented approach to the subject matter. The method is thematically flexible enough to travel across different fields of study and is adaptable to different levels of complexity. To enable other educators to implement this innovative teaching tool, we develop instructional materials (an educators handbook as well as educational videos), providing both general information on the experiential, game-based learning theory undergirding the method as well as practical, hands-on tips and trick on how to implement it in different educational settings. In doing so, we address the important, interconnected educational challenges of the transferability and sustainability of teacher developed tools.

Document

Saskia Ruth-Lovell, Bertjan Verbeek, Jorn Weessies

25 september 2021

Game of Extremes

This training focuses on changes to riverine and coastal flooding, as well as number of extreme heat days, as a result of climate change and provides tools, exercises, and case studies to educate staff, encourage cross-department collaboration, and promote incorporation of climate change and resilience considerations into day to day activities. Many of the topics covered in this training are focused on flooding and heat hazards; however, the concepts can be applied to other climate change hazards as well. This game was developed by The Urban Sustainability Directors Network.

Document

Auteur Onbekend

14 juli 2025

Playing Perspectives - a game design toolkit

Students collectively design a game on a polarizing topic and are stimulated to explore and gain a deeper understanding of various perspectives and presuppositions (including their own), recognize rhetorical narratives and frames, and devise strategies to overcome these. Students adopt active listening skills when conversing with one another. Playing Perspectives is based on game-based and transformative learning principles. Playing Perspectives consists of three phases. These can be conducted consecutively or separate from one another as stand alone activities, depending on the time available, your learning objectives and the desire to have a playable game as end product. The materials that are developed by students in each of these phases can be uploaded onto Edusources and used by other teachers if they only want to conduct one of the later phases as stand alone activity. Playing Perspectives was developed as part of the Utrecht University Comenius project Fostering an Open Mind and Open Attitude in Higher Education that strives to stimulate perspective taking and dialogue in academic education with creative learning activities. The other learning activities that have been developed as part of the Open Minds project are the Open Mind digital game and The Square (Het Vlak; a creative dialogue methodology). Please note: the photos required for phase 1 can be downloaded from the Teaching & Learning Collection of the UU (see links).

Document

Robin Bos, Jasper van Vught, Open Minds UU

25 september 2021

Flood Resilience Game

The Flood Resilience Game is an educational game that allows players to experience, explore, and learn about the flood risk and resilience of communities in river valleys.

Document

Auteur Onbekend

2024

Blended learning design game (English)

The blended learning design game is a fun, inspiring and effective method to rapid-prototype designs for blended learning programs. Using the learning outcome as a starting point, you work backwards from the assessment methods to choose teaching and learning activities, and match them with tools and resulting products that could be used as pinput for a formative assessment. The materials don't explain what all the methods are, but there are great sources of information online. The purpose of the game is to offer you a method of design and dozens of tools, activities and products that can be combined in countless ways, across different modalities both online and on-site. The method is inspired by the blended waves game by Joanne Heidinga, and based on the learning wave (Barend Last et al) and Laurillard's conversational framework. The files contain all elements of the game and the designs include 3mm print margins and trim marks for the printer. We normally give the instructions below for printing: 200gsm brilliant white paper, full color print. All cards in the file "ABL education design game [version number].pdf" should be printed and cut, sorted in the order in which they appear in the file. The file "BLGame instructions [version number].pdf" printed on 200gsm brilliant white, full color, double sided and cut along marks. Fold along the grey dotted lines.

Document

Patrick van Aalst, Margreeth Temmen

11 juni 2026

Game – Open learning – The HAN escape experience

​An experience in which participants work through all the stages of the educational resources cycle while solving puzzles.

Document

Marja Versantvoort

7 november 2024

Open Education general workshop (2024)

The latest version of our Open Educational Resources workshop, presented by the University of Groningen Library and Education Support and Innovation Department. This workshops lasts roughly 2,5 hours, and tackles the five basic OER compentencies as outlined by the UNESCO (Familiarity, Finding, Using, Creating, Sharing OER). The workshop is primarily meant for teachers looking to broadly familiarize themselves with the topic of Open Education and Open Educational Resources. The slides include a number of group discussion questions and assignments for participants to follow. For the quiz assignment, a link to the Google Form with the quiz is present. Making a private copy of the form is needed to ensure others do not change it. For the assignment on the benefits of Open Education, the playing cards for the OE game created by the European Network for Open Education Librarians (ENOEL) are needed. The powerpoint with these paying cards is also included.

Presentatie

Mira Buist-Zhuk, Frederiek van Rij, Martijn Blikmans-Middel, Angelos Konstantinidis

6 juni 2021

RElastiCity: An urban resilience game

Games are safe environments where players can experiment freely with complex and uncertain decisions. RElastiCity is a game about urban resilience. In the game, the players are responsible for the resilience of a city, they have to protect the city against stresses and adapt the city to become more resilient. In this way, the players experience the choices that have to be made and the consequences of the choices. In this version of the game, a fictional city is simulated, a city that is similar to an average Western-European (Dutch) city. It is also possible to customize the game to any other city in the world. In the files you can find a facilitator manual for the teachers about how to use the game and how to prepare. Second you find the rulebook, which explains the rules in detail and can be given to the players (in principle they can play without a facilitator). And you find the materials for the game (General materials A3Format, general materials A4format, Materials set built environment, energy, urban water and transport). For the background of the content of the game, you can use the systems analysis report). Besides the basic game that can be printed, you can also develop your own content. In the facilitator manual you can find some ideas and you can use the blank_materials set to develop new cards. Learning Objectives After playing the game, the participants: Understand different perspectives of resilience and how they influence key performance indicators and decision making Experience the impact of disasters on the environment of the system Experience the consequences of different measures on disasters Experience the consequences of different measures on other systems (counter intuitive effects): a. effect of measure during implementation and under normal conditions, b. effect of measure to protect one disaster on effects when another disaster happens Experience how to organize disaster prevention and mitigation. The game is primarily developed as an introduction for engineering students (in higher education) to the topic of resilience. This can be part of a course about resilience or related to a resilience topic within a course. As the focus is engineering, the content of the game is more focused on the engineering challenges and less on the societal issues. In a broader perspective, the game can also be used for professional training, in resilience research projects or in any other interested group of players. The content of the game can be adapted to make a closer fit with the city or area of interest. More information about the use and adaptation of the game can be found in the facilitator manual. Credits: this game was developed by the TU Delft gamelab (website: https://seriousgaming.tudelft.nl/).

Document

Geertje Bekebrede, Gracia Bovenberg-Murris, Linda van Veen, Carissa Champlin