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Zoekresultaten (39)

HBO/WO

MBO

1 september 2025

Economics in the Digital Age: Insights and Applications

This book serves as an essential resource for both undergraduate and graduate programs due to its comprehensive approach to digital economics: Theoretical Integration: It integrates classical economic theories with the digital economy, demonstrating how traditional principles apply to new digital realities. Practical Frameworks: It provides actionable insights for analyzing digital market trends and monetization strategies, relevant for students, managers, and business professionals alike. Case Studies and Real-World Applications offer concrete examples of digital transformations, making complex concepts more accessible and useful for research and coursework. Advanced Analytical Tools: The book helps students develop the analytical skills needed to evaluate digital business strategies, market dynamics, and the broader economic impact of digital technologies. For professionals, this book provides strategic guidance on navigating the challenges and opportunities of the digital economy. By understanding the core economic principles behind digital business models, managers can make informed decisions on everything from digital marketing to product development, all while anticipating and mitigating risks like cybersecurity threats or regulatory changes.

Open (Access) Tekst Boek

Shilpa Samplonius-Raut

15 april 2020

Information Skills for Humanities & Digital Sciences

Information Skills tutorial designed for first-year and pre-master's students of the Tilburg School of Humanities & Digital Sciences (TSHD) containing 5 modules: Understanding information, Where to look for information, Effective database search, Worldcat Discovery, Library Databases.

Website

Tilburg University Library

5 december 2023

HAN student profile digital and data literacy

This HAN student profile lists the generic competences related to digital literacy, data literacy and digital transformation that a student should have mastered by the end of their studies.

Document

Expertiseteam Digi- en Datavaardigheid

2023

Role play supporting Self-tracking via a digital device [Self-management]

Digital Health Literacy training with role-playing: You support the client with self-tracking Use of a reflection tool Preconditions: Application of communication skills (e.g. active listening, use plain language, summarizing, asking simple questions and teach-back), you have read and followed the additional instructions before you perform the role-play

Document

Janneke Luiken, Angelique Hagen

15 april 2020

Information Skills for Humanities & Digital Sciences: Module E Library databases

Module E of Information Skills for Humanities & Digital Sciences. Learning objectives: know where to access the library databases; know how to find full text articles using the TiUfinder; know how to find databases relevant for your program; be able to select the appropriate databases for your information need; be able to apply the search techniques from module C in the Web of Science and ProQuest; conduct a basic citation search in Web of Science;

Website

Tilburg University Library

12 september 2023

Digital Sensory Workshop

During the pandemic we all experienced Zoom teaching as a form of machine hybridity. Our bodies were contained in small digital squares, and we interacted with students through the skin of the screen. During that period, Emilie Sitzia developed this workshop focusing on digital sensory education for museology students. The aim was to develop sensory skills (observation, communication and use of sensory data in analysis of audience impact) Learning objectives: Identifying the impact of senses on museum audiences Identify the impact of senses on audience interpretation of works Identify the impact of senses on audience capacity to memorise and understand cultural education material Practice sensory communication Use sensory data to analyze museum space and its impact on audiences Activities: Block 1 – sounds and soundscapes What does a museum sound like? Blind testing of students – they had to guess which of the sound sample is: Airport sound Mall sound Museum sound Library sound Most students identify the library (quiet environment) as museum. This leads to a group discussion on our assumptions of the museum on silent space and the importance of context. Read Labels with sounds: The students read (and try to memorise the content of labels) with various background sounds to identify impact on visitors: ACDC Mall Satie nothing Discussion on personal preferences, disturbances, emotional impact, etc. Impact of sound on emotion: Music as atmosphere (one painting 2 songs / impact on interpretation) The group of students is split in 2 rooms with a painting by Berthe Morisot with different soundtracks (unknowingly): 1 with a joyful soundtrack 1 with a very sad soundtrack This is followed by a plenary debate by students about their interpretation of the painting, the impact of sound on their emotions and therefore interpretation of the work. Block 2 Label and wall texts sensory issues Exploring the impact of fonts/design/light on the audience Discuss the impact of the sensory on learning /cognitive capacities. Memory issue text/image exercise Impact on memory – Bransford and Johnson experiment Block 3 Smells in museums Discussion: Favourite smell / what does it evoke? What does a museum smell like? Use of smell in exhibition (and marketing)? Block 4 practicing touch and sensory communication Students are asked to turn off their cameras and bring an object (not necessarily art). One student at a time then describes the object only in terms of touch. Others guess the object. Repeat 3-5 times. Discussion on expressing touch and the role of touch in our relationship with objects/ museum objects. What does touch do? Imagining touch using megascan The students explore digital images of paintings (textural) in order to discuss/ describe how they imagine touch. Block 5 – Exploring online exhibition focusing on the senses The students start exploring and analysing online exhibitions using sensory skills and analysing the impact on visitors.

Website

Emilie Sitzia

21 maart 2024

Information literacy framework

The Information Literacy Framework formulates learning outcomes, developed by HAN study centres. When is someone "information literate" and what training is needed at various levels to acquire the relevant skills? Three levels are distinguished A Basic (general) B Advanced (task-oriented) C Final (graduation phase/practice-based research). The stated learning outcomes were tested using the Tuning Guide. A Dutch version is available. The title is: 'Raamwerk Informatievaardigheden'.

Document

Bibliotheek Hogeschool Arnhem Nijmegen

3 maart 2020

I've got the power in me - Module 21st century skills - Les 1: Vuca wereld

Een keuzemodule gericht op het ontwikkelen van 21st century skills. In les 1 richt je, je op de VUCA wereld (vluchtig, complex, onzeker en dubbelzinnig) en op de executieve functies

HboDocument

Elma van Loon, Els Coolen

2023

Providing specific training. Role play providing specific training part A

Digital health literacy training with role-playing: - You identify client’s doubts regarding digital training and provide appropriate support for specific training - You get familiar with the app “Physitrack” - You use the reflection tool.

Document

Janneke Luiken, Angelique Hagen

2023

Shared decision making. Role play SDM Decision Aid

Digital Health Literacy training with role-playing: Use of decision aids to support clients in their decision-making for treatment options and risk estimation. Use of a reflection tool. Preconditions: Application of communication skills (e.g. active listening, use plain language, summarizing and asking simple questions)

Document

Janneke Luiken, Angelique Hagen