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Zoekresultaten (29)

HBO/WO

MBO

24 maart 2026

Set up your Meta Quest Device

Main concepts Basic MetaQuest controller interactions and input methods Using menus, pointers, triggers, and grab buttons in VR Optional hand tracking for controller-free interaction Wi-Fi setup for MetaQuest functionality Play space configuration and Guardian safety boundaries Learning goals After this lesson, learners will be able to: Navigate the MetaQuest menu using the controller Select UI elements and interact with objects in VR Explain the difference between trigger and grab interactions Connect the MetaQuest headset to a Wi-Fi network Set up a safe play space using stationary or room-scale modes Key takeaways The Meta button opens the main menu when it is not visible Pointing and triggering are the primary methods for selecting UI elements Hand tracking can replace controllers when enabled in settings Wi-Fi is required for setup, updates, and some PC VR features Guardian boundaries help ensure user safety and activate pass-through when crossed Further exploration Search terms: MetaQuest controller buttons and inputs MetaQuest hand tracking setup MetaQuest Guardian boundary MetaQuest room-scale vs stationary mode Next steps: Practice switching between stationary and room-scale play spaces Test hand tracking and compare it with controller interaction Explore project-specific input configurations for research applications

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

24 maart 2026

Meta Quest Components and Headset Fit

Main concepts Basic MetaQuest controller interactions and input methods Using menus, pointers, triggers, and grab buttons in VR Optional hand tracking for controller-free interaction Wi-Fi setup for MetaQuest functionality Play space configuration and Guardian safety boundaries Learning goals After this lesson, learners will be able to: Navigate the MetaQuest menu using the controller Select UI elements and interact with objects in VR Explain the difference between trigger and grab interactions Connect the MetaQuest headset to a Wi-Fi network Set up a safe play space using stationary or room-scale modes Key takeaways The Meta button opens the main menu when it is not visible Pointing and triggering are the primary methods for selecting UI elements Hand tracking can replace controllers when enabled in settings Wi-Fi is required for setup, updates, and some PC VR features Guardian boundaries help ensure user safety and activate pass-through when crossed Further exploration Search terms: MetaQuest controller buttons and inputs MetaQuest hand tracking setup MetaQuest Guardian boundary MetaQuest room-scale vs stationary mode Next steps: Practice switching between stationary and room-scale play spaces Test hand tracking and compare it with controller interaction Explore project-specific input configurations for research applications

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

24 maart 2026

Deploy VR Project in Unity to the Meta Quest

Main concepts Unity VR Template as a preconfigured starting point for VR projects Core VR components such as XR Origin, interactables, UI, and teleportation Required VR systems: XR runtime, interaction system, and VR-ready player setup XR Plugin Management and OpenXR as the VR runtime solution Project Validation and interaction profiles for correct VR configuration Learning goals After this lesson, learners will be able to: Explain why the Unity VR Template is used as a reference project Identify key VR components in the hierarchy, such as XR Origin and interactables Describe the three core requirements for running VR in Unity Enable and configure XR Plugin Management and OpenXR Use Project Validation to detect and fix VR configuration issues Key takeaways The VR Template provides a clean, ready-to-use VR foundation Only one XR Origin should be active in a scene at any time OpenXR enables communication between Unity and the MetaQuest headset Interaction profiles are required for controller and hand tracking to work Project Validation helps ensure the project is compatible with VR and OpenXR Further exploration Search terms: Unity VR Template overview XR Plugin Management Unity OpenXR interaction profiles MetaQuest Unity XR Project Validation Next steps: Apply the same VR settings to the course project Experiment with different interaction profiles, including hand tracking Explore XR Interaction Toolkit samples and starter assets Review render mode options if visual issues occur

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

1 januari 2025

Controllerspel - Nederlands

Van governance professionals zoals controllers wordt veel verwacht in organisaties. Zij worden ingezet als een extern geweten en controleren of iedereen, dus ook leidinggevenden, zich aan de spelregels houdt. Dit spel helpt concreet te maken wat de organisatie van governance professionals verwacht en vice versa. Daarnaast is het goed in te zetten voor ieder vraagstuk rond de inrichting van een functie. Geschikt voor vraagstukken rond: het met elkaar in gesprek brengen van groepen met verschillende belangen en perspectieven. Zichtbaar maken van verschillen, discussies en overeenkomsten. Organisatie-inrichting, functieomschrijving, samenwerking. Vergelijking van verwachtingen en realisatie.

Document

Marion Smit

19 september 2017

Lab Videos | Behind the Scenes | Wageningen University & Research

This video shows the set up as it is in use by Wageningen University & Research to record lab videos (practicumclips). The set up is build with live recording as it's main feature and makes use of the Blackmagic Design ATEM Television Studio HD as its main controller.

Auteur onbekend

1 januari 2025

Job Design game - Tool for dialogue and reflection

The role of governance professionals, such as internal controllers, carries significant expectations within organizations. They are assigned the responsibility for the organization's moral compass, ensuring that all individuals, including managers, adhere to rules, regulations, organizational and purpose. This game helps to define roles and specifications, ensuring alignment between the expectations of individual professionals and management. It explicates what the organization expects from governance professionals and vice versa but can also be used for any other job design. Suitable for questions on Initiating dialogue between groups with different interests and perspectives. Visualizing differences and similarities. Organizational design, job description, collaboration. Comparing expectations about a job or an employee. Structuring discussions.

Document

Marion Smit

8 mei 2025

Gebouwautomatisering programmeren van NHC installatie

In een practicum wordt de student geleerd om een elektrotechnische installatie die voorzien is van Niko Home Controle te programmeren

Document

Ger Derksen

19 maart 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster

1 november 2024

Gebruikershandleiding de klas op orde met VR voor docenten en labondersteuners

Deze gebruikershandeling voor docenten en labondersteuners gaat in op praktische zaken om de virtuele klassen (kleuterkring, kleuterhoeken, VO) in het onderwijs in te zetten.

Document

Jolien Mouw

23 augustus 2023

Lecture: Privacy

Learner understands what the possible consequences of the large amounts of data that the large tech companies collect are for society. Learner understands what the difference between tech companies and governments that collect data is. Learner understands why the surveillance capitalism outlined by Zuboff is different from market capitalism as we knew it until recently. Learner understands ethical challenges regarding anonymization.

Website

HCAIM Consortium