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HBO/WO

MBO

October 5, 2026

Ethisch ontwerpspel voor AI

Dit is een simulatie spel waarbij je leert om keuzes te maken die met AI te maken hebben en te kijken hoe ethisch verantwoord deze keuzes zijn. Dit spel is ontworpen door de Associate professor Human AI interaction van de Universiteit Tilburg.

Document

Danielle Sent

June 17, 2025

The Complex World of AI

Join Luiz Canalle as he explores the history of Artificial Intelligence (AI), from early game-playing programs in the 1950s to today's advanced systems. Learn about the rise of recommendation algorithms, and the advent of Generative AI. Understand the difference between Narrow AI and General AI, and delve into the principles of machine learning and deep learning. Stay informed and critical about AI's impact on our lives. #humaninthelead

Video

Luiz Canalle

March 12, 2024

Infovaders: A game for teaching information literacy skills in the age of AI and information overload

Earth as you know it is no more. You inhabit a new planet and are tasked with designing its information landscape. What values do you deem important? And can you make wise choices in an age of information overflow and artificial intelligence, when truth gets more and more confused with fiction? What will academia look like and will access still be open? The rise of the applications of AI, Open Science and an increase in the amount of information we receive and how we receive it ask powerful critical thinking skills of today's students. This educational board game, challenges players to critically think about what an ideal information landscape would look like. In this session, we will discuss how this game can be implemented in teaching. If you survive... The information landscape is continuously changing. Infovaders is a dilemma game to make University Students aware of how certain changes in this information landscape (how information is found, searched, evaluated and published) impact society and academic research.

Document

Anja Bastenhof, Ruud Dielen, Marie-Louise Goudeau, Ingrid van der Heijde

2026

Handleiding Serious Game Inclusie & Veiligheid

Handleiding serious game Mind the Gap

Document

Noël Romijn, Jenny van den Broeke

June 17, 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

May 14, 2023

ChatGPT-and-Artificial-Intelligence-in-higher-education-Quick-Start-guide

Advies van Unesco over inzet van AI in onderwijs.

University, UASDocument

Unesco

May 26, 2026

Games that need to change - maart 2026

Welke Games moeten in jouw ogen veranderen? En met welk concept en prototypes verwacht jij het spel te kunnen wijzigen? Dit is jouw persoonlijke Game to Change.

UASDocument

Fulco Geerlofs, Esther Fijneman, Rosalie Goedhart, Tim van der Hoofden, Jesse Visser, Stijn Timmermans, Iris Hoogendijk, Lara Rijnart, Jelle Wohrmann, Melissa Turksma, Hans Drost, Els Holman, Nina Verstraeten, Eveline Baecke, Noa Groenenberg, Max Mosselman, Max Velthoven, thijs Rekkers, ezra parel, Jeanine Geleijns, beau van hoof

August 23, 2023

Tutorial: Decision Theory

The learner gets acquainted with non-quantitative and quantitative approaches to ethics students can define and calculate optimal decisions using univariate distributions and utility/loss functions students can know the elements of decision networks: stochastic/action/utility nodes students can know and apply Bayes' rule (multivariate) students can construct a Naive Bayesian Network (NBN) model students can expand NBN to an NBN-based decision network students can calculate the value of perfect information

Website

HCAIM Consortium

August 23, 2023

Lecture: Decision Theory

The learner gets acquainted with non-quantitative and quantitative approaches to ethics students can define and calculate optimal decisions using univariate distributions and utility/loss functions students can know the elements of decision networks: stochastic/action/utility nodes students can know and apply Bayes' rule (multivariate) students can construct a Naive Bayesian Network (NBN) model students can expand NBN to an NBN-based decision network students can calculate the value of perfect information

Website

HCAIM Consortium

February 27, 2020

3D Anatomy Lyon: Anatomy of the teres major - video of 3D model

In this video the anatomy and function of the teres major muscle is shown and explained. Its main functions are adduction and medial rotation of the the humerus. This video is in the "3D Anatomy Lyon" series from the Université Claude Bernard in Lyon, France. NOTE: THIS VIDEO IS UNDER A NON-DERIVATIVE LICENSE. THIS MEANS THAT IF YOU REMIX, TRANSFORM, OR BUILD UPON THE MATERIAL, YOU MAY NOT DISTRIBUTE THE MODIFIED MATERIAL.

Website

Patrice Thiriet, Jean-Michel, Olivier Rastello, Nora van Reeth, Christophe Batier