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HBO/WO

MBO

24 maart 2022

Transport Resilience

This 90-minute lecture reflects on long-term transport infrastructure and innovation investments from a resilience perspective. Three adaptation approaches are compared in terms of their strengths and pitfalls. Mobility as a Service is assessed in terms of its resilience characteristics but also the vulnerabilities due to greater dependency on the security and reliability of digital and energy platforms. Assignment included- Leylilijn rail line case

Presentatie

Carissa Champlin

6 juni 2021

RElastiCity: An urban resilience game

Games are safe environments where players can experiment freely with complex and uncertain decisions. RElastiCity is a game about urban resilience. In the game, the players are responsible for the resilience of a city, they have to protect the city against stresses and adapt the city to become more resilient. In this way, the players experience the choices that have to be made and the consequences of the choices. In this version of the game, a fictional city is simulated, a city that is similar to an average Western-European (Dutch) city. It is also possible to customize the game to any other city in the world. In the files you can find a facilitator manual for the teachers about how to use the game and how to prepare. Second you find the rulebook, which explains the rules in detail and can be given to the players (in principle they can play without a facilitator). And you find the materials for the game (General materials A3Format, general materials A4format, Materials set built environment, energy, urban water and transport). For the background of the content of the game, you can use the systems analysis report). Besides the basic game that can be printed, you can also develop your own content. In the facilitator manual you can find some ideas and you can use the blank_materials set to develop new cards. Learning Objectives After playing the game, the participants: Understand different perspectives of resilience and how they influence key performance indicators and decision making Experience the impact of disasters on the environment of the system Experience the consequences of different measures on disasters Experience the consequences of different measures on other systems (counter intuitive effects): a. effect of measure during implementation and under normal conditions, b. effect of measure to protect one disaster on effects when another disaster happens Experience how to organize disaster prevention and mitigation. The game is primarily developed as an introduction for engineering students (in higher education) to the topic of resilience. This can be part of a course about resilience or related to a resilience topic within a course. As the focus is engineering, the content of the game is more focused on the engineering challenges and less on the societal issues. In a broader perspective, the game can also be used for professional training, in resilience research projects or in any other interested group of players. The content of the game can be adapted to make a closer fit with the city or area of interest. More information about the use and adaptation of the game can be found in the facilitator manual. Credits: this game was developed by the TU Delft gamelab (website: https://seriousgaming.tudelft.nl/).

Document

Geertje Bekebrede, Gracia Bovenberg-Murris, Linda van Veen, Carissa Champlin

21 augustus 2021

Japanese Cities: Critical infrastructure design for extreme resilience

HOW TO NAVIGATE THIS CASE STUDY: First, please refer to the Teacher's Guide using the yellow "View Materials" button on the left pane. The teacher's guide outlines the purpose, contents, approach, case structure, and technical information of this case study. This case study was curated from other independently published open educational resources and from existing materials on this platform. These resources are also organized by domain. At the bottom of each resource's page, you can see both the city case study and SURF Resilience domain to which it belongs. Click on the case study or the domain name to navigate to the case study homepage or SURF Resilience collection, respectively. OVERVIEW: This set contains a teaching guide, seven thematic foci, and gaming simulations. In this set, you will discover the challenges and opportunities provided by the concept of urban resilience on mitigating and preventing flooding. Examples of design considerations of hydraulic structures and spillways will show you how resilience can be integrated into urban planning and management. Then, you will dive into the topic of large waves, typhoons, storm surges, and tsunamis. You will see how one natural disaster can pose potential downstream risks for society, as exhibited by the 2011 tsunami and the Fukushima Dai-ichi nuclear power plant failure. Moreover, you will see how tsunamis impact multiple urban subsystems such as transportation, buildings, sanitation, and environment. You will have the opportunity to think about solution strategies and their ethical considerations. Then, you will look into the process of post-disaster reconstruction after a disaster has uprooted existing systems. Lastly, you will see how man-made climate change has created alternative urban climates. You will also look into how to design for a better, more comfortable urban microclimate. End by playing related resilience games.

Document

Eunice Koid, Claudia Rot, Martine Rutten

5 oktober 2020

Earthquakes in Santiago

This trend report investigates the resilience of the city of Santiago de Chile against the shock of earthquakes. Chile is situated on the Ring of Fire and has experienced frequent earthquakes for centuries. Moreover, the recently recognised active fault, the San Ramón Fault which runs along the eastern limits of Santiago will test the city’s resilience against frequent and often powerful earthquakes. Since Santiago has experienced a rapid urbanisation there are several critical infrastructures that could be severely damaged in the event of an earthquake such as residential areas, hospitals or transport networks. Furthermore, should a fatal earthquake occur it could also cause a major economic stress on the government and the inhabitants of the city. To increase the city’s resilience in order to adapt to the shock there are solution strategies that could be implemented, such as more efficient emergency management, stricter construction regulations and reinforcement of weak buildings. Further reduction of inequality gap would have a positive feedback as well as implementing the risk of earthquakes in the earliest stages of urban planning. The first part of this trend report will explain the mechanisms behind earthquakes and why Santiago is exposed to frequent seismic activity. Further, the effects of the earthquakes on the city will be described where the focus is on the vulnerable parts of the urban network and other critical infrastructure. Then, several solutions strategies will be identified, as well as recommendations for further reading.

Document

Julia Rudlang

5 oktober 2020

Pluvial floods in Rotterdam-2

Rotterdam, a city located at the delta region and only 35 km to the sea, suffers from increasingly frequent intensive rainfall due to the climate change. The pluvial flood it causes overwhelms the urban drainage system first and then damages the transport systems. Residential and industrial infrastructures in the city and local ecology will be influenced as well. Ethically, it causes anxiety and conflictions among citizens, even triggers people’s unsatisfaction and denouncement. Solutions provided here focus on urban drainage and discharge system, water retention facilities, infiltration zones/ green spaces, protection of vulnerable infrastructures and government regulations. This report consists of seven parts: introduction to pluvial flood, affected parts of urban networks, condition till 2050 under climate change, ethical consequences, solution strategies, ethical implications of solutions and effect monitor.

Document

Zhang Luqianxue

5 oktober 2020

Air Pollution in Tokyo

This report investigates the effect of air pollution on Tokyo. The global effects of air pollution on human health and environment are mentioned. Next, the historical context and current status of air pollution in Tokyo are mentioned and evaluated. The most impacted sector is identified, and projections are made how these effects will develop under climate change until 2050. In addition, the current ethical consequences of the presence of the shock are identified. Next, different solution strategies are found and evaluated, including policy based and technological solutions. Technologies mentioned are hydrogen and urban vegetation. Policies include increased laws and regulations, or increased investment in public transport. Lastly, the ethical consequences of these solutions strategies are mentioned, as well as the resources needed for monitoring of the effectiveness of these solution strategies. A potential stress is the increased negative effect on human health by the deterioration the air quality, making people unable to breath the air in the most affected areas. The most present solution strategies include lowering the amount of exhaust fumes, lowering the amount of air pollutants released by industrial activity, and the capture of already present pollutants by urban vegetation.

Document

Sjoerd Heegstra

1 januari 2020

Recontructing a road network after disasters

In this activity, the lecturer will provide a handout and additional details and students will work in group and develop strategies and road recovery sequence for the presented problem. This is a practical network modelling exercise that will help them to conceptualize larger-scale case studies using network science. The main advantage of this learning activity is that each student will not only be able to apply the mathematical and theoretical knowledge that they have learned throughout the class, but also will be able to relate them to societal problems. Working-in-pair will let them brainstorm and develop working in team skills. The main disadvantage of this activity is that again it might take quite a long time unexpectedly. In addition, it is an exercise that does not have a single “correct” answer but a range of possible strategies to sequence the road segments. The resources include a detailed research paper on this subject. The research paper can be found here: https://www.sciencedirect.com/science/article/pii/S2212420918306393?via%3Dihub .

Document

Nazli Yonca Aydin

19 juli 2024

RElastiCity: een stedelijk veerkrachtig spel

NOTE: This is the Dutch version of RElastiCity: An urban resilience game. It includes showcases of actual use in real world settings (including in the Healthcare Domain). For the English version of the game, please see the related materials. Spellen zijn veilige plekken waar spelers vrij kunnen experimenteren met complexe en onzekere besluiten. RElastiCity is een spel over stedelijke veerkracht. In dit spel zijn de spelers verantwoordelijk voor de veerkracht van een stad, ze moeten de stad beschermen tegen spanningen en de stad aanpassen om meer veerkrachtig te maken. Op deze manier ervaren de spelers de keuzes die gemaakt moeten worden en de consequenties van deze keuzes. In deze versie van het spel wordt een fictieve stad gesimuleerd: een stad dat vergelijkbaar is met een gemiddelde West-Europese (Nederlandse) stad. Het is ook mogelijk om het spel te personaliseren naar een andere stad in de wereld. In de documenten kan je een Engelse facilitator handleiding vinden voor docenten over hoe je het spel kan gebruiken en voorbereiden. Je kan ook een Nederlandse versie van de spelregels die de regels in detail uitleggen en gegeven kan worden aan de spelers (in principe kunnen ze het spel spelen zonder facilitator). Je kan hier ook de print-and-play materialen voor het spel in het Nederlands vinden: algemene materialen A3-formaat, algemene materialen A4-formaat en de materialen set voor de systemen “Bebouwde Omgeving”, “Stedelijk Water”, “Transport”, “Energie” en “Zorg”. Voor achtergrondinformatie van het spel kan je de systeemanalysis rapporten vinden in het Engels (Basis en Zorgsysteem: Basis omvat alle systemen, behalve het Zorgsysteem). Afgezien van het Nederlandse basisspel inclusief de uitbreiding “Zorg”, kan je ook je eigen content ontwikkelen. In de facilitator handleiding kan je suggesties en ideeën vinden. Je kan de “Leeg Materialen” set gebruiken voor je eigen kaarten. Leerdoelen Na het spelen van het spel: ⁃ Begrijpen deelnemers de verschillende perspectieven van veerkracht en hoe deze “key performance indicators” en besluitvorming beïnvloeden. ⁃ Ervaren deelnemers de impact van rampen op de omgeving van het systeem. ⁃ Ervaren deelnemers de consequenties van verschillende maatregelen op rampen. ⁃ Ervaren deelnemers de consequenties van verschillende maatregelen op andere systemen (contra-intuïtieve effecten): a. Effect van een maatregel tijdens het implementeer en onder normale condities, b. Effect van een maatregel om tegen één ramp te beschermen terwijl een andere ramp plaatsvindt. ⁃ Ervaren deelnemers hoe ze crisispreventie en adaptatie moeten organiseren. Het basisspel is voornamelijk ontwikkeld voor techniek studenten (hoger onderwijs) als introductie in het onderwerp veerkracht. Dit spel kan een onderdeel zijn van een vak over veerkracht of het onderwerp veerkracht binnen een vak. Omdat de focus op techniek ligt, is de inhoud van het spel meer gefocust op technische uitdagingen en minder op maatschappelijke problemen. De uitbreiding “Zorg” van RElastiCity is ontwikkeld met en voor Veiligheidsregio Utrecht. Het zorgsysteem is natuurlijk een groot en complex systeem. Hier is de keuze gemaakt om vooral te richten op de crisis van infectieziekten verspreiding en gedeeltelijk de maatschappelijk problemen hierbij mee te nemen (zoals bijvoorbeeld nepnieuws), omdat deze crisis het meest waarschijnlijke is dat (weer) gebeurd. Voor meer informatie over de systeemanalyse kan je de systeemanalyse rapport “240408 System analyses report_zorgsysteem” lezen. In een breder perspectief kan het spel ook gebruikt worden voor professionele training, een onderzoeksproject over veerkracht of elk ander geïnteresseerde groep van spelers. De inhoud van het spel kan aangepast worden om geschikter te zijn met een specifieke stad of ander gebied van interesse. Meer informatie over het gebruik en de aanpassing van het spel kan gevonden in de Engelse facilitator handleiding. Credits: het basisspel is ontwikkeld en ontworpen door de TU Delft gamelab (website: https://seriousgaming.tudelft.nl/). De uitbreiding “Zorg” is ontwikkeld met Veiligheidsregio Utrecht.

Document

Geertje Bekebrede, Gracia Bovenberg-Murris, Michelle de Smit

5 oktober 2020

Heatwaves in Tokyo

This report discussed the heatwave shocks happening in Japan and the corresponding solution to the shocks. Heatwaves in Tokyo usually happen in summertime and causes great damage to human health, urban transportation and contributes to power shortage. Citizens especially the aged group suffer a lot from the heat-related diseases and the government faces great challenge to solve the shock. Still, possible solutions exist. First the government need to mitigate global warming by increasing urban green area and cut down carbon emission. Second, citizens need to learn how to deal with the heatwaves. The effects of heatwaves can be mitigated by joint effort of the government and the citizens.

Document

Hao Liu

1 januari 2019

Resilience and recovery of transportation network

This assignment concerns: Identify measure of performance for a road network recovery Analyze the transportation network recovery after disasters The resources include a research paper on this subject. The research paper can be found here: https://doi.org/10.1016/j.ijdrr.2018.07.022

Document

Nazli Yonca Aydin