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Zoekresultaten (31)

HBO/WO

MBO

13 januari 2022

Serious Game Carion - Spelregels

In deze video laten we je zien hoe de Serious Game Carion werkt en wat de spelregels zijn.

Video

Hogeschool Saxion

1 juni 2019

Cyber24 - Serious game

Cyber24 maakt jongeren via een escape(room) ervaring bewust van hun online gedrag. De serious game bestaat uit verschillende korte verhaallijnen van elk 1 lesuur over onder meer ID-fraude, online aankopen en pesten. Iedere game wordt afgesloten met een nagesprek en een quiz. Op deze manier leren jongeren wat online gewenst en ongewenst gedrag is en wat de gevolgen zijn van ongewenst gedrag voor henzelf en voor slachtoffer(s). Cyber24 is een unieke experience!

Virtual Reality

Auteur Onbekend

19 december 2024

Facing Floods: A stakeholder river management game

In river management, decisions are influenced by multiple stakeholders, each with different priorities, needs, and levels of influence. While collaboration is essential to solve river-related challenges, these differences create a complex dynamic environment in decision-making processes. This game simulates the challenges of river management by placing players in the roles of various stakeholders, each with their own goals, needs, and budgets. Players must work toward achieving their individual objectives while negotiating and cooperating with others, balancing personal interests with the shared responsibility of managing the river. The "Facilitator Guide" (see downloads) is designed to assist you in organizing and facilitating a game with 7 or more players, as well as preparing for the session. Additionally, you will find the various game materials required for gameplay. These materials need to be printed on A4 or A3 paper, with detailed printing instructions provided in the "Print Instructions" file. Learning goals • Experience the decision-making process related to complex systems as the development and management of river engineering infrastructure. • Get acquainted with the interests and goals of the involved stakeholders, realize that they may be conflicting or equivalent, and possibly bond with each other. • Debate the effectiveness and impacts of river interventions on the river system, environment and society, from the perspective of a stakeholder. • Appreciate the challenges of proposing a solution that integrates different river interventions and satisfies the goals of multiple stakeholders. • Reflect on the challenges of decision-making processes in complex systems. This game was developed for the River Engineering module, more specifically the unit River Functions and Management, of the MSc Civil Engineering program of the Technical University of Delft (TU Delft). However, the game is suitable for anyone interested in learning about stakeholder involvement and interactions in river management. More information about the use of the game can be found in the facilitator manual. Credits: this game was developed by the TU Delft Gamelab (website:https://copy.gamelab.tbm.tudelft.nl/).

Document

Geertje Bekebrede, Michelle de Smit

2026

Handleiding Serious Game Inclusie & Veiligheid

Handleiding serious game Mind the Gap

Document

Noël Romijn, Jenny van den Broeke

9 maart 2020

Serious Game Zorgcontinuiteit

Deze serious game richt zich op medewerkers van zorginstellingen. Alle zorginstellingen, vallende onder de Kwaliteitswet Zorginstellingen, zijn in Nederland wettelijk verplicht om aan hun cliënten verantwoorde zorg te leveren. Ook tijdens en na een calamiteit hebben cliënten recht op onderdak, voedsel, drinkwater, maar ook op de juiste medicatie en andere verzorging. Dit noemen we zorgcontinuïteit. Leerdoelen Met behulp van diverse scenario’s in deze omgeving leert u meer over zorgcontinuïteit en veiligheid in verschillende situaties en omstandigheden. De cursus bestaat uit drie onderdelen: • Brand en ontruiming • Uitval nutsvoorzieningen: praktisch • Uitval nutsvoorzieningen: crisismanagementteam

HboWebsite

Auteur onbekend

17 juni 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

14 november 2023

Demonstratie game EduMythbusters met Gamebrics dashboard

Als onderdeel van het Gamebrics project is een Gamebrics dashboard ontwikkeld voor spelers van serious games. Met behulp van dit dashboard is het mogelijk om voortgang op rubrieken met reflectieve feedback te zien binnen serious games. Een directe link naar het Gamebrics dashboard is te vinden via de volgende link: https://emergo.ou.nl/emergo/skins/ounl2/run.zul?cacId=10046&tagId=1&runstatus=previewreadonly&rgaId=18726&rutId=&lang_lang=. Er wordt een werkende demonstratie game aangeboden waarin deze rubriek is geïntegreerd binnen de gameplay: EduMythbusters. In deze game wordt geoefend met analytische denkvaardigheden binnen een scenario over het onderzoeken en ontmaskeren van mythen in het onderwijs. Om gebruik te kunnen maken van de tool, bijbehorende ontwikkelde game en het EMERGO platform dient u een installatie uit te voeren. Voor deze installatie is kennis van het beheren van een server nodig. Alle Gamebrics project deliverables zijn te vinden op de projectsite www.gamebrics.nl onder 'Documenten'. Voor het zelf installeren van deze software zie: gitlab.com/ou-teli/emergo en zie https://gitlab.com/ou-teli/gamebrics-docker-compose.

Wo, HboWebsite

Auteur onbekend

11 december 2018

serious game framework

On this page you find a set of serious games (card style). Furthermore, you can create your own games, fitting the learning goals of your course (after having signed in). Having signed in you also can follow your learn progress and more.

Website

Auteur onbekend

25 februari 2026

Linear Algebra Card Game

The Linear Algebra Card Game is an educational game for 2 to 6 players to learn about key concepts and surprising connections in linear algebra. It’s designed especially for students of linear algebra courses in science and engineering faculties and provides an engaging way to review and reinforce course concepts inside or outside the classroom. Players take turns by placing cards in the middle of the table in a grid-like structure, explaining how the concept on their card connects to other cards in the grid. Each successful explanation, judged by the other players, earns points. The player with the most points at the end of the game wins the game! Deze Linear Algebra Card Game is een educatief spel voor twee tot zes spelers dat helpt om belangrijke concepten en verrassende verbanden in de lineaire algebra te ontdekken. Het is speciaal ontworpen voor studenten van cursussen lineaire algebra aan faculteiten voor wetenschap en techniek, en biedt een boeiende manier om cursusinhoud te herhalen en te versterken, zowel binnen als buiten het klaslokaal. Spelers leggen om beurten kaarten in het midden van de tafel in een roosterachtige structuur en lichten toe hoe het concept op hun kaart verband houdt met andere kaarten in het rooster. Een uitleg die door de andere spelers wordt goedgekeurd, levert punten op. De speler met de meeste punten aan het einde van het spel wint!

Document

Martijn Boussé, Monica Salvioli, Philippe Dreesen, Max Sondag, Marieke Musegaas, Ralf Peeters

6 juni 2021

RElastiCity: An urban resilience game

Games are safe environments where players can experiment freely with complex and uncertain decisions. RElastiCity is a game about urban resilience. In the game, the players are responsible for the resilience of a city, they have to protect the city against stresses and adapt the city to become more resilient. In this way, the players experience the choices that have to be made and the consequences of the choices. In this version of the game, a fictional city is simulated, a city that is similar to an average Western-European (Dutch) city. It is also possible to customize the game to any other city in the world. In the files you can find a facilitator manual for the teachers about how to use the game and how to prepare. Second you find the rulebook, which explains the rules in detail and can be given to the players (in principle they can play without a facilitator). And you find the materials for the game (General materials A3Format, general materials A4format, Materials set built environment, energy, urban water and transport). For the background of the content of the game, you can use the systems analysis report). Besides the basic game that can be printed, you can also develop your own content. In the facilitator manual you can find some ideas and you can use the blank_materials set to develop new cards. Learning Objectives After playing the game, the participants: Understand different perspectives of resilience and how they influence key performance indicators and decision making Experience the impact of disasters on the environment of the system Experience the consequences of different measures on disasters Experience the consequences of different measures on other systems (counter intuitive effects): a. effect of measure during implementation and under normal conditions, b. effect of measure to protect one disaster on effects when another disaster happens Experience how to organize disaster prevention and mitigation. The game is primarily developed as an introduction for engineering students (in higher education) to the topic of resilience. This can be part of a course about resilience or related to a resilience topic within a course. As the focus is engineering, the content of the game is more focused on the engineering challenges and less on the societal issues. In a broader perspective, the game can also be used for professional training, in resilience research projects or in any other interested group of players. The content of the game can be adapted to make a closer fit with the city or area of interest. More information about the use and adaptation of the game can be found in the facilitator manual. Credits: this game was developed by the TU Delft gamelab (website: https://seriousgaming.tudelft.nl/).

Document

Geertje Bekebrede, Gracia Bovenberg-Murris, Linda van Veen, Carissa Champlin