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HBO/WO

MBO

13 januari 2022

Serious Game Carion - Spelregels

In deze video laten we je zien hoe de Serious Game Carion werkt en wat de spelregels zijn.

Video

Hogeschool Saxion

1 juni 2019

Cyber24 - Serious game

Cyber24 maakt jongeren via een escape(room) ervaring bewust van hun online gedrag. De serious game bestaat uit verschillende korte verhaallijnen van elk 1 lesuur over onder meer ID-fraude, online aankopen en pesten. Iedere game wordt afgesloten met een nagesprek en een quiz. Op deze manier leren jongeren wat online gewenst en ongewenst gedrag is en wat de gevolgen zijn van ongewenst gedrag voor henzelf en voor slachtoffer(s). Cyber24 is een unieke experience!

Virtual Reality

Auteur Onbekend

2026

Handleiding Serious Game Inclusie & Veiligheid

Handleiding serious game Mind the Gap

Document

Noël Romijn, Jenny van den Broeke

19 december 2024

Facing Floods: A stakeholder river management game

In river management, decisions are influenced by multiple stakeholders, each with different priorities, needs, and levels of influence. While collaboration is essential to solve river-related challenges, these differences create a complex dynamic environment in decision-making processes. This game simulates the challenges of river management by placing players in the roles of various stakeholders, each with their own goals, needs, and budgets. Players must work toward achieving their individual objectives while negotiating and cooperating with others, balancing personal interests with the shared responsibility of managing the river. The "Facilitator Guide" (see downloads) is designed to assist you in organizing and facilitating a game with 7 or more players, as well as preparing for the session. Additionally, you will find the various game materials required for gameplay. These materials need to be printed on A4 or A3 paper, with detailed printing instructions provided in the "Print Instructions" file. Learning goals • Experience the decision-making process related to complex systems as the development and management of river engineering infrastructure. • Get acquainted with the interests and goals of the involved stakeholders, realize that they may be conflicting or equivalent, and possibly bond with each other. • Debate the effectiveness and impacts of river interventions on the river system, environment and society, from the perspective of a stakeholder. • Appreciate the challenges of proposing a solution that integrates different river interventions and satisfies the goals of multiple stakeholders. • Reflect on the challenges of decision-making processes in complex systems. This game was developed for the River Engineering module, more specifically the unit River Functions and Management, of the MSc Civil Engineering program of the Technical University of Delft (TU Delft). However, the game is suitable for anyone interested in learning about stakeholder involvement and interactions in river management. More information about the use of the game can be found in the facilitator manual. Credits: this game was developed by the TU Delft Gamelab (website:https://copy.gamelab.tbm.tudelft.nl/).

Document

Geertje Bekebrede, Michelle de Smit

17 juni 2026

AgriLemma 2.0: A serious game for exploring dilemmas in agriculture

In AgriLemma, you are a farmer in Europe managing your own farm across 8 seasons. You grow six types of crops — potatoes, sugar beets, rapeseed, corn, wheat, and chickpeas — each requiring resources such as seeds, water, nutrients, and workers. Players must run, invest in, and improve their farm with sustainable technologies while balancing competing priorities and navigating uncertainties like weather events and pest attacks. The objective is to maximize overall farm health, which is determined by three dimensions: environmental health (positive ecological impact), social health (worker satisfaction), and financial health (farm profitability). Players must strategize across all three dimensions simultaneously — decisions that boost profit may come at an environmental cost, and vice versa. The game makes these trade-offs tangible, encouraging reflection on what sustainable farming really requires. ------------------------------ Learning objectives: · Experiment with different strategies — to operationalize and adapt an approach under pressure, and to reflect on how well it held up. · Expose students to issues of risk management — to plan, control, and explain the reasoning behind in-game choices relating to sustainability, soil conservation practices, integrated crop management, weeding, and pest management, and to learn how to respond when conditions change. · Experience the complexity of decision-making — to take into account weather and policy uncertainties, sustainability pressures, economic realities, and the broader context in which farm decisions are made. --------------------------------Practical information: · Format: Board game (physical/ print-and-play) · Players: 2-4 players (extendable to 8 by playing in teams of 2) · Duration: 3 hours, including onboarding and debrief · Level: Higher education / Stakeholder engagement · Language: English --------------------------------Credits: AgriLemma was originally designed as part of the WATERAGRI project. The second version, including a full redesign of the graphics, was developed with funding support from the TU Delft Open Science Programme course "Civic Engagement in Action: Empowering Researchers and Educators to Make an Impact". Game design: Dr. ir. Aashna Mittal - TU Delft, Faculty of Technology, Policy and Management Graphic design and illustration: Gracia Bovenberg-Murris and Michelle de Smit – TU Delft GameLab Note on image generation: The images in the tech cards and the border of the main game board were created using AI-generated imagery. The constructed wetlands card image is also AI-generated. All other cards and box art are hand-drawn or created in Adobe Illustrator. Note on usability: The print-and-play version of the game has been optimized for office printing.

Document

Aashna Mittal, Gracia Bovenberg-Murris, Michelle de Smit

16 februari 2021

Save the city: Maputo Resilience Game

This game models how Maputo responds to shocks and stresses and strives to increase its resilience from 2020 through 2050. There are four subsystems in the game: agriculture, health care, society and culture, and infrastructure. Each subsystem represents an important part of the city and should try to increase their resilience through developing and maintaining adaptation measures. Each measure has a different effect on the resilience of a subsystem. There are a range of shocks and stresses that can disrupt the city. The game takes time, the government’s budget, probability, and cooperation into account to represent some of the complex factors at play real world.

Document

Anika Vroom, Steven Lin, Nils Hoebe, Ananya Yuvaraj

9 maart 2020

Serious Game Zorgcontinuiteit

Deze serious game richt zich op medewerkers van zorginstellingen. Alle zorginstellingen, vallende onder de Kwaliteitswet Zorginstellingen, zijn in Nederland wettelijk verplicht om aan hun cliënten verantwoorde zorg te leveren. Ook tijdens en na een calamiteit hebben cliënten recht op onderdak, voedsel, drinkwater, maar ook op de juiste medicatie en andere verzorging. Dit noemen we zorgcontinuïteit. Leerdoelen Met behulp van diverse scenario’s in deze omgeving leert u meer over zorgcontinuïteit en veiligheid in verschillende situaties en omstandigheden. De cursus bestaat uit drie onderdelen: • Brand en ontruiming • Uitval nutsvoorzieningen: praktisch • Uitval nutsvoorzieningen: crisismanagementteam

HboWebsite

Auteur onbekend

1 september 2019

The X game experience

Het verwerven van visuele diagnostische vaardigheden is belangrijk voor veel medische specialisaties. Het vereist de waarneming van afwijkingen van het normalen, analyse en synthese van de bevindingen tot een differentiële diagnose. Om zich visuele diagnostische vaardigheden eigen te maken is oefening noodzakelijk. Oefening die gefocussed is op specifieke taken, met feedback en mogelijkheden voor herhaling en verbetering. Serious games kunnen waardevolle tools zijn om deze training gemakkelijker te laten verlopen via game-elementen die zowel de motivatie van de student verhogen als zijn betrokkenheid bij leeractiviteiten. Deze serious game voor medisch studenten is gericht op het verhogen van hun motivatie voor het leren van radiologische vaardigheden. De verwachting is dat gemotiveerde studenten meer tijd en inspanning investeren in oefenen en diepere leerstrategieën gebruiken. (Gratis) account aanmaken noodzakelijk.

Website

Anouk van der Gijp, Sander Vanheste, Koen Vincken, Josephine Huige, Cécile Ravesloot, Marieke van der Schaaf

14 november 2023

Demonstratie game EduMythbusters met Gamebrics dashboard

Als onderdeel van het Gamebrics project is een Gamebrics dashboard ontwikkeld voor spelers van serious games. Met behulp van dit dashboard is het mogelijk om voortgang op rubrieken met reflectieve feedback te zien binnen serious games. Een directe link naar het Gamebrics dashboard is te vinden via de volgende link: https://emergo.ou.nl/emergo/skins/ounl2/run.zul?cacId=10046&tagId=1&runstatus=previewreadonly&rgaId=18726&rutId=&lang_lang=. Er wordt een werkende demonstratie game aangeboden waarin deze rubriek is geïntegreerd binnen de gameplay: EduMythbusters. In deze game wordt geoefend met analytische denkvaardigheden binnen een scenario over het onderzoeken en ontmaskeren van mythen in het onderwijs. Om gebruik te kunnen maken van de tool, bijbehorende ontwikkelde game en het EMERGO platform dient u een installatie uit te voeren. Voor deze installatie is kennis van het beheren van een server nodig. Alle Gamebrics project deliverables zijn te vinden op de projectsite www.gamebrics.nl onder 'Documenten'. Voor het zelf installeren van deze software zie: gitlab.com/ou-teli/emergo en zie https://gitlab.com/ou-teli/gamebrics-docker-compose.

Wo, HboWebsite

Auteur onbekend

2024

Blended learning design game (English)

The blended learning design game is a fun, inspiring and effective method to rapid-prototype designs for blended learning programs. Using the learning outcome as a starting point, you work backwards from the assessment methods to choose teaching and learning activities, and match them with tools and resulting products that could be used as pinput for a formative assessment. The materials don't explain what all the methods are, but there are great sources of information online. The purpose of the game is to offer you a method of design and dozens of tools, activities and products that can be combined in countless ways, across different modalities both online and on-site. The method is inspired by the blended waves game by Joanne Heidinga, and based on the learning wave (Barend Last et al) and Laurillard's conversational framework. The files contain all elements of the game and the designs include 3mm print margins and trim marks for the printer. We normally give the instructions below for printing: 200gsm brilliant white paper, full color print. All cards in the file "ABL education design game [version number].pdf" should be printed and cut, sorted in the order in which they appear in the file. The file "BLGame instructions [version number].pdf" printed on 200gsm brilliant white, full color, double sided and cut along marks. Fold along the grey dotted lines.

Document

Patrick van Aalst, Margreeth Temmen