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Zoekresultaten (8)

HBO/WO

MBO

19 december 2024

Facing Floods: A stakeholder river management game

In river management, decisions are influenced by multiple stakeholders, each with different priorities, needs, and levels of influence. While collaboration is essential to solve river-related challenges, these differences create a complex dynamic environment in decision-making processes. This game simulates the challenges of river management by placing players in the roles of various stakeholders, each with their own goals, needs, and budgets. Players must work toward achieving their individual objectives while negotiating and cooperating with others, balancing personal interests with the shared responsibility of managing the river. The "Facilitator Guide" (see downloads) is designed to assist you in organizing and facilitating a game with 7 or more players, as well as preparing for the session. Additionally, you will find the various game materials required for gameplay. These materials need to be printed on A4 or A3 paper, with detailed printing instructions provided in the "Print Instructions" file. Learning goals • Experience the decision-making process related to complex systems as the development and management of river engineering infrastructure. • Get acquainted with the interests and goals of the involved stakeholders, realize that they may be conflicting or equivalent, and possibly bond with each other. • Debate the effectiveness and impacts of river interventions on the river system, environment and society, from the perspective of a stakeholder. • Appreciate the challenges of proposing a solution that integrates different river interventions and satisfies the goals of multiple stakeholders. • Reflect on the challenges of decision-making processes in complex systems. This game was developed for the River Engineering module, more specifically the unit River Functions and Management, of the MSc Civil Engineering program of the Technical University of Delft (TU Delft). However, the game is suitable for anyone interested in learning about stakeholder involvement and interactions in river management. More information about the use of the game can be found in the facilitator manual. Credits: this game was developed by the TU Delft Gamelab (website:https://copy.gamelab.tbm.tudelft.nl/).

Document

Geertje Bekebrede, Michelle de Smit

18 augustus 2021

Value Ethics

Value ethics is a practical approach in applied ethics that is aimed at generating solutions for ethical and social problems . Many ethical problems involve multiple stakeholders, viewpoints, and ethical convictions. Technology development, for instance, is full of ethically contested issues where stakeholders’ interests and values clash. Think about the heated discussion of genetically modified food or green energy, like wind turbines, and the ‘not-in-my-backyard’ movements of residents. The value ethics approach accounts for this diversity and seeks to facilitate solutions that realize the most possible value for the various stakeholders affected by the problem. To achieve this, value ethics provides a method that takes seriously the different perspectives and interests of multiple stakeholders in a deliberative process.

Document

Steffen Steinert

14 juli 2025

Playing Perspectives - a game design toolkit

Students collectively design a game on a polarizing topic and are stimulated to explore and gain a deeper understanding of various perspectives and presuppositions (including their own), recognize rhetorical narratives and frames, and devise strategies to overcome these. Students adopt active listening skills when conversing with one another. Playing Perspectives is based on game-based and transformative learning principles. Playing Perspectives consists of three phases. These can be conducted consecutively or separate from one another as stand alone activities, depending on the time available, your learning objectives and the desire to have a playable game as end product. The materials that are developed by students in each of these phases can be uploaded onto Edusources and used by other teachers if they only want to conduct one of the later phases as stand alone activity. Playing Perspectives was developed as part of the Utrecht University Comenius project Fostering an Open Mind and Open Attitude in Higher Education that strives to stimulate perspective taking and dialogue in academic education with creative learning activities. The other learning activities that have been developed as part of the Open Minds project are the Open Mind digital game and The Square (Het Vlak; a creative dialogue methodology). Please note: the photos required for phase 1 can be downloaded from the Teaching & Learning Collection of the UU (see links).

Document

Robin Bos, Jasper van Vught, Open Minds UU

1 juni 2023

Stimulating Boundary Crossing Learning through the Learning Mechanisms

This document contains a visualization and aim of each of the boundary crossing learning mechanisms, and questions that can be asked to stimulate learning through each of the learning mechanisms. This document is useful for both educators and learners that want to develop their boundary crossing competence when working with multiple people/stakeholders from different backgrounds, experiences, expertise and/or practices.

Document

Judith Gulikers, Carla Oonk

1 maart 2021

Student Game Concepts for Integrated Project Course

It is not trivial to understand the resilience of an STE system. Serious gaming is a method to help involved stakeholders and students understand how different shocks and stresses act on a system and what effective interventions are. TUDelft Environmental Engineering students were asked to develop a serious game about resilience for a specific city for the Integrated Project course. As a starting point they used a game concept developed by the Gamelab at TUDelft. To find the game concept, click on the yellow "View Materials" button on the left pane. Content for the games was derived from the 34 trend reports featured in the collection 'Dutch and International Case Studies' The format of the game concepts is for (multiple groups of) 4 players in 2-3 hours including briefing and debriefing.

Document

Martine Rutten

7 juni 2019

Business & the sustainable development goals

(RSM, 2018, 123 pag) . In dit boek presenteert Rob van Tulder een raamwerk voor ontwerpen vanbedrijfsstrategieën die effectief zijn voor duurzame ontwikkeling. Bevat daarnaast case studies van bedrijven die SDGs toepassen in hun strategie.

HboWebsite

Auteur onbekend

14 mei 2023

ChatGPT-and-Artificial-Intelligence-in-higher-education-Quick-Start-guide

Advies van Unesco over inzet van AI in onderwijs.

Wo, HboDocument

Unesco

1 augustus 2021

Amsterdam: Integrated solutions and inclusive governance in a smart city

HOW TO NAVIGATE THIS CASE STUDY: First, please refer to the Teacher's Guide using the yellow "View Materials" button on the left pane. The teacher's guide outlines the purpose, contents, approach, case structure, and technical information of this case study. This case study was curated from other independently published open educational resources and from existing materials on this platform. These resources are also organized by domain. At the bottom of each resource's page, you can see both the city case study and SURF Resilience domain to which it belongs. Click on the case study or the domain name to navigate to the case study homepage or SURF Resilience collection, respectively. OVERVIEW: This case study contains a teaching guide, seven thematic foci, and a gaming simulation. In the first thematic focus, you will discover the dynamics of co-creation across multiple sectors such as air, smart grids, energy, mobility, green spaces, and water. In 'Amsterdam's Air Quality,' you will visit NGOs like the Waag Society where citizens use art, science, and technology to help address air pollution. Then, you will see how big data and the use of ICT may make aspects of life in Amsterdam more sustainable in 'Smart & Livable Cities.' You will learn how citizens help guard against the disappearance of green spaces, traveling to a buttercup farm where you will see how conflicting visions by different stakeholders are integrated to develop urban spaces. Finally, you will discover how a low-lying city like Amsterdam copes with intensifying rainfall in the 'Water Management & Climate Change' theme and learn about agent-based modelling for resilience. To experience this interdependence of different sectors, play the urban resilience game at the end of this set. You will see how disasters impact the urban system and experience the consequences of your choices on how to protect the city.

Document

Eunice Koid, Martine Rutten, Claudia Rot