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Zoekresultaten (12)

HBO/WO

MBO

2 juli 2021

Process Identification Lecture 1

Lecture on process identification, with a short introduction on the business process management discipline. The lecture is arranged in six short modules. Slides are provided as well.

Presentatie

Laura Genga

19 augustus 2021

Business Process Simulation: Lecture 1: Introduction to Simulation

Simulation is one of the most widely used operations research and management science techniques. Simulation is a decision technique that is knowledge-intensive, data-intensive, model-intensive and software-tool intensive. Simulation is a good tool in situations where analytical mathematical techniques such as queueing theory are not precise enough. In this collection, we will focus on how to use simulation to analyze, evaluate and improve the performance of business processes. In this resource we focus on the first two steps of the DES simulation methodology. The resources consist of the following 3 short clips: introduction to simulation Step 1: project definition Step 2: Design the study These resources are part of the course: Business process simulation (TUe)

Document

Laura Genga

12 september 2021

Business Process Simulation: Lecture 2: Conceptual model main elements

Simulation is one of the most widely used operations research and management science techniques. Simulation is a decision technique that is knowledge-intensive, data-intensive, model-intensive and software tool intensive. Simulation is a good tool in situations where analytical mathematical techniques such as queueing theory are not precise enough. In this collection, we will focus on how to use simulation to analyse, evaluate and improve the performance of business processes. In this resource we focus on the third steps of the DES simulation methodology. The resource consists of the following 6 short clips: conceptual model: main elements Simple queing system: transition specifications How does simulation work? Petrol station example and manual simulation Additional examples These resources are a part of the course: Business Process Simulation (TU/E)

Document

Laura Genga

1 januari 2025

Data-analyse-protocol voor de mkb-accountant

Geschikt voor vraagstukken rond het adviseren van het midden- en kleinbedrijf (mkb) over stuurdata ten aanzien van bedrijfsvoering. Het ontwikkelde protocol is geschikt voor ondernemers vanaf circa € 0,5 miljoen omzet en die willen starten met data-analyse en het inrichten van dashboards van de belangrijkste performance indicatoren.

Document

Kees van Montfort, Frank Jan de Graaf, Matthijs Karssen, Maaike Lycklama

1 juni 2025

Week 4: Creating an Implementation Plan

Around an engaging video, a lesson has been built with specific learning objectives, activities, and supporting materials for students. The focus is on a key phase in the case-solving cycle: turning strategy into action through effective implementation. The instructors introduce a six-step framework that guides students in building a clear, realistic plan to bring strategic solutions to life. From setting SMART goals and allocating resources (using the MMM framework) to creating timelines, assigning responsibilities, and assessing risks, this lesson shows how to structure implementation at different levels. Using a case example, students see how thoughtful planning ensures feasibility and alignment across business functions. By the end of the lesson, students are equipped to translate ideas into impact with a well-structured roadmap.

Document

Hans van Oudheusden, Britta Stoelinga

12 juli 2018

Digitale Marketing 05: hoe zit het met positionering?

Nadat je je doelstellingen en doelgroep hebt bepaald ga je je positionering vaststellen. Positionering is het maken van een keuze hoe je op je doelgroep wilt overkomen. Het model dat je kunt gebruiken om je positionering op te stellen is het model van de 4 c's (cost, convenience, consumer value, communication). Vervolgens ga je de kanalen kiezen die je gaat gebruiken om je doelgroep bereiken. Om te checken of je je doelstellingen behaalt, kun je gebruik maken van kpi's (key performance indicators).

Video

Hogeschool Saxion

7 juni 2019

Business & the sustainable development goals

(RSM, 2018, 123 pag) . In dit boek presenteert Rob van Tulder een raamwerk voor ontwerpen vanbedrijfsstrategieën die effectief zijn voor duurzame ontwikkeling. Bevat daarnaast case studies van bedrijven die SDGs toepassen in hun strategie.

HboWebsite

Auteur onbekend

24 maart 2026

Enable Link Mode on your Meta Quest

Main concepts Link mode (PCVR mode) on MetaQuest Streaming or running VR content from a PC to the headset Activating Link mode from within the headset Visual indicators that confirm Link mode is active Exiting Link mode safely Learning goals After this lesson, learners will be able to: Explain what Link or PCVR mode is and when it is used Enable Link mode on a paired MetaQuest headset Identify the visual cues that confirm successful activation Access the PC-rendered VR environment through the headset Exit Link mode and return to standalone mode Key takeaways Link mode is the final step in setting up MetaQuest for PC VR The headset must already be paired with the PC before enabling Link mode A successful connection places the user in a gray grid environment The Meta button can be used to access menus if they are not visible Exiting Link mode returns the headset to standalone operation Further exploration Search terms: MetaQuest Link mode PCVR Enable Link MetaQuest MetaQuest PCVR environment Exit Link mode MetaQuest Next steps: Stream a Unity scene from the PC to the headset Test PC VR applications from the MetaStore Explore performance settings for PC VR Continue with Unity-to-Headset workflows in upcoming tutorials

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

15 september 2020

Zoeken naar de gouden standaard Een vergelijking van classificaties voor de maatschappelijke gezondheidszorg

Beroepsorientatie bestaat uit vele delen. In deze lijn van beroepsoriëntatie demonstreert de student onder begeleiding op beginnersniveau op onderbouwde wijze de fasen van het verpleegkundig proces. Dit wordt gedaan in de context van een beroepspraktijk in één van de domeinen AGZ, MGZ, GGZ en VGG op basis van de problemen die een patiënt heeft of kan hebben binnen de vier gebieden van het menselijk functioneren. Daarbij verantwoord de student het gebruik van relevante en actuele protocollen, richtlijnen en domeinkennis en worden aspecten als communicatie, samenwerken en gezondheidsvoorlichting geïntegreerd. De verpleegkundige zorgverlening wordt afgestemd met de patiënt en/of diens naasten. Er wordt kritisch en methodisch gereflecteerd op de wijze waarop is gehandeld in het verpleegkundig proces.

HboDocument

Auteur onbekend

6 juni 2021

RElastiCity: An urban resilience game

Games are safe environments where players can experiment freely with complex and uncertain decisions. RElastiCity is a game about urban resilience. In the game, the players are responsible for the resilience of a city, they have to protect the city against stresses and adapt the city to become more resilient. In this way, the players experience the choices that have to be made and the consequences of the choices. In this version of the game, a fictional city is simulated, a city that is similar to an average Western-European (Dutch) city. It is also possible to customize the game to any other city in the world. In the files you can find a facilitator manual for the teachers about how to use the game and how to prepare. Second you find the rulebook, which explains the rules in detail and can be given to the players (in principle they can play without a facilitator). And you find the materials for the game (General materials A3Format, general materials A4format, Materials set built environment, energy, urban water and transport). For the background of the content of the game, you can use the systems analysis report). Besides the basic game that can be printed, you can also develop your own content. In the facilitator manual you can find some ideas and you can use the blank_materials set to develop new cards. Learning Objectives After playing the game, the participants: Understand different perspectives of resilience and how they influence key performance indicators and decision making Experience the impact of disasters on the environment of the system Experience the consequences of different measures on disasters Experience the consequences of different measures on other systems (counter intuitive effects): a. effect of measure during implementation and under normal conditions, b. effect of measure to protect one disaster on effects when another disaster happens Experience how to organize disaster prevention and mitigation. The game is primarily developed as an introduction for engineering students (in higher education) to the topic of resilience. This can be part of a course about resilience or related to a resilience topic within a course. As the focus is engineering, the content of the game is more focused on the engineering challenges and less on the societal issues. In a broader perspective, the game can also be used for professional training, in resilience research projects or in any other interested group of players. The content of the game can be adapted to make a closer fit with the city or area of interest. More information about the use and adaptation of the game can be found in the facilitator manual. Credits: this game was developed by the TU Delft gamelab (website: https://seriousgaming.tudelft.nl/).

Document

Geertje Bekebrede, Gracia Bovenberg-Murris, Linda van Veen, Carissa Champlin