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Zoekresultaten (25)

HBO/WO

MBO

1 januari 2025

Job Design game - Tool for dialogue and reflection

The role of governance professionals, such as internal controllers, carries significant expectations within organizations. They are assigned the responsibility for the organization's moral compass, ensuring that all individuals, including managers, adhere to rules, regulations, organizational and purpose. This game helps to define roles and specifications, ensuring alignment between the expectations of individual professionals and management. It explicates what the organization expects from governance professionals and vice versa but can also be used for any other job design. Suitable for questions on Initiating dialogue between groups with different interests and perspectives. Visualizing differences and similarities. Organizational design, job description, collaboration. Comparing expectations about a job or an employee. Structuring discussions.

Document

Marion Smit

19 november 2025

The Stream-of-Consciousness (SoC) Dialogue Method

Using timed speaking turns, alternating roles (speaking and listening), and carefully crafted ‘prompts’ (sentence starters), this simple but potent method gradually moves pairs into deeper layers of exploration and sharing, while fostering reflection, attentive listening, and connection.

Document

Annick de Witt

2023

Introduction - Indirect translation and main concepts

This module includes the following lessons: What is indirect translation? What are pivot templates? What are dialogue lists?

Website

Susana Valdez, Ester Torres-Simón, Hanna Pięta, Rita Menezes

1 oktober 2025

Sustainable EU Economy: an interactive Textbook for Business Students

Dear Reader, Welcome to Sustainable EU Economy. This book is more than a textbook—it is an invitation to explore how the European Union shapes business, society, and sustainability in today’s interconnected world. My hope is that it will inspire you to think critically, engage actively, and see how Europe’s vision for a climate‑neutral and inclusive future connects directly to your own journey as a student and professional. This book was created to guide you through one of the most dynamic and influential regions in the world—the European Union. With its single market of over 450 million consumers and policies that shape global standards, the EU is not only a trading bloc but also a laboratory for resilience, sustainability, and innovation. This book will help you see the EU not just as an institution, but as a living system that directly impacts business, society, and the environment. You will explore how Europe is responding to challenges such as climate change, digital transformation, and shifting geopolitics, and how these responses create opportunities for businesses and professionals like you. This textbook is not a static resource but an interactive digital reference, designed to evolve alongside the changing study of European integration and sustainability. By combining case studies, discussion prompts, and applied exercises with live seminar content and guest lectures, it adapts to new research, policy debates, and global challenges. In this way, you may explore the EU not only as a historical and political project, but also as a dynamic economic system that continually reshapes business strategy, trade, and innovation. About the Jean Monnet Chair in Sustainable EU Economy: Awarded by the European Commission to Dr. Beata Kviatek and hosted by Hanze University of Applied Sciences, the Jean Monnet Chair in Sustainable EU Economy represents the first such Chair at a Dutch university of applied sciences. Co‑financed by the Erasmus+ Programme and Hanze University, the Chair advances knowledge of the EU’s transition toward a climate‑neutral, resource‑efficient, and socially inclusive economy. It promotes excellence in teaching and research, integrates sustainability priorities into business education, and fosters dialogue among academia, policymakers, businesses, and society. By producing impactful studies on green finance, energy transition, and corporate responsibility, and by linking local initiatives with EU goals, the Chair provides a vibrant platform for debate and engagement on Europe’s sustainable future.

Open (Access) Tekst Boek

Beata Kviatek

2023

Indirect translation, dubbing and PLDLs

This module includes the following lessons: Indirect translation and pivot language dialogue lists in dubbing Language competence in pivot-centred workflows The challenges of PLDLs The opportunities of PLDLs File formats and software

Website

Susana Valdez, Hanna Pięta, Rita Menezes, Ester Torres-Simón

6 maart 2025

PowerPoint Panel Discussion at Wageningen University & Research Open Education Week March 2025

Shared are the PowerPoint slides that were used for a panel discussion event during Open Education Week at Wageningen University & Research in March 2025. The slides contain general information on Open Education at WUR (sometimes internal links were used) as well as some statements/questions for the panel and audience to engage in a lively discussion on the topic. The slides have a CC-BY-NC license, so can be adapted and re-used as long as credit is given.

Document

Merel Middelman, Nicolien Schmaal, Serge Stalpers, Lara Zeper, Ben Excell

14 juli 2025

Open Mind game

Open Mind is a digital 20-30 minute game that can be played on any smartphone or tablet. It offers a structured and engaging environment that challenges players’ assumptions and encourages them to reflect on their own experiences, question their assumptions, and explore diverse perspectives in a safe and interactive way. One can choose to have students play the game in class in class mode and include a plenary introduction and a post-play reflection, or one can have students play the game individually at home or at another location. When played on campus, the activity (game, introduction, and reflection) takes approximately 45 minutes in total. It could be used as a first introduction to perspective-taking and uncovering prejudices, priming students to be more open to participate in follow-up activities like perspective-taking exercises and dialogues. Open Mind was developed as part of the Utrecht University Comenius project Fostering an Open Mind and Open Attitude in Higher Education that strives to stimulate perspective-taking and dialogue in academic education with creative learning activities. Other learning activities that have been developed as part of this project are Playing perspectives (a game design toolkit) and The Square (Het Vlak; a creative dialogue methodology).

Document

Robin Bos, Remco Veltkamp, Open Minds UU

14 juli 2025

Playing Perspectives - a game design toolkit

Students collectively design a game on a polarizing topic and are stimulated to explore and gain a deeper understanding of various perspectives and presuppositions (including their own), recognize rhetorical narratives and frames, and devise strategies to overcome these. Students adopt active listening skills when conversing with one another. Playing Perspectives is based on game-based and transformative learning principles. Playing Perspectives consists of three phases. These can be conducted consecutively or separate from one another as stand alone activities, depending on the time available, your learning objectives and the desire to have a playable game as end product. The materials that are developed by students in each of these phases can be uploaded onto Edusources and used by other teachers if they only want to conduct one of the later phases as stand alone activity. Playing Perspectives was developed as part of the Utrecht University Comenius project Fostering an Open Mind and Open Attitude in Higher Education that strives to stimulate perspective taking and dialogue in academic education with creative learning activities. The other learning activities that have been developed as part of the Open Minds project are the Open Mind digital game and The Square (Het Vlak; a creative dialogue methodology). Please note: the photos required for phase 1 can be downloaded from the Teaching & Learning Collection of the UU (see links).

Document

Robin Bos, Jasper van Vught, Open Minds UU

1 maart 2019

Game of Floods

This physical participatory activity aims to support experiential learning and dialogue on the concept of 'resilience'. Players become subsistence farmers and face changing risks.

Document

Community Development Agency van Rappard

15 juli 2021

e-learning met virtuele patiënten over samen beslissen: ‘Goed Begrepen’

Omschrijving: Hoe herken je dat een patiënt moeite heeft om informatie te begrijpen? Hoe pas je je communicatie aan? En hoe kun je met deze patiënten komen tot samen beslissen? In de gratis e-learning ‘Goed Begrepen’ leren medisch specialisten, verpleegkundig specialisten en verpleegkundigen beter aan te sluiten op het niveau van de patiënt. In de e-learning oefent de zorgverlener met virtuele patiënten en krijgt direct feedback op de gesprekken. Hoe is de e-learning opgebouwd? In totaal duurt het doorlopen van de lesstof 2 uur, maar de e-learning is in delen te volgen. Ook een verkorte route is mogelijk. Accreditatie is aangevraagd. 4 kaarten Kaart 1: Herkennen van patiënten met beperkte gezondheidsvaardigheden en introductie gezondheidsvaardigheden Kaart 2: Begrijpelijk communiceren (met aandacht voor de terugvraagmethode) Kaart 3: Samen Beslissen Kaart 4: Hulpmiddelen en achtergrondinformatie (onder andere een observatielijst om een eigen consult te beoordelen; wetenschappelijke artikelen over het achterliggende onderzoek en consultondersteunend materiaal.) Ervaringen: Zorgverleners uit vier ziekenhuizen, geneeskundestudenten van het Radboudumc en docenten van medische studies hebben de e-learning al doorlopen. Ze gaven na afloop aan beperkte gezondheidsvaardigheden beter te begrijpen en te herkennen. De e-learning omschrijven ze als leerzaam, innovatief en interactief. De simulaties als realistisch. “Dit zou eigenlijk de standaard moeten zijn voor gesprekken met álle patiënten, niet alleen voor mensen met beperkte gezondheidsvaardigheden”, zei een docent. Verder vinden de cursisten het fijn dat de e-learning op eigen tempo gemaakt kan worden. De directe feedback op de gekozen antwoorden is heel nuttig. Beperkte gezondheidsvaardigheden: Een derde van de mensen in Nederland heeft moeite met het begrijpen of lezen van informatie over gezondheid en het opvolgen van instructies. Denk aan laaggeletterden, ouderen of aan mensen voor wie Nederlands niet de eerste taal is. Goed geïnformeerd zijn en begrijpen van mogelijke behandelmethoden is echter voor iedereen belangrijk. Alleen dan kan je samen beslissen. Je vindt de e-learning op het leerplatform van Pharos. De e-learning is ontwikkeld door Pharos, Nivel en Dialogue Trainer, met financiering van ZonMw. Voor vragen kun je mailen naar info@pharos.nl. De e-learning is gratis te volgen, wel moet een account worden aangemaakt op het leerplatform van Pharos.

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