Ga naar de startpagina
Zoek leermateriaalKennis & expertiseCommunities
NL|EN
Privacy policyDeelnemende instellingen
Creative CommonsCreative Commons AttributionSURFFunded by the European Union

Filteren

Zoekresultaten (130)

…

HBO/WO

MBO

3 maart 2026

Course Canvas - Course Analysis WUR

A practical Course Canvas template to analyse and (re)design (university) courses. Guides course coordinators through intentions and relevance, learning outcomes, alignment of assessment and teaching activities, student needs, programme embeddedness, and feasibility for both staff and students. Editable DOCX (plus PDF). CC BY-NC 4.0.

Document

Roos Köhler

2023

Maker Lab: full course materials

This is an open inquiry natural science lab course utilizing Maker tools (e.g. inexpensive electronic sensors/sensorboards controlled by Arduinos). Students are tasked with conceiving, designing, and carrying out scientific experiments with significant process guidance but little experimental oversight, instead leveraging the Maker movement's online resources and open source hardware and software tools. Target audience: The course is given at Amsterdam University College to a multidisciplinary mix of natural science bachelor's students, usually in their second or third year of a three year bachelor's. Duration / Study load: 6 ECTS course, equivalent to ~168 total hours of student work, evenly spread across a 16 week term Over-arching learning goals: (see also the Learning Objectives subpage for specific, assessable list) students navigate the iterative empirical research process, including conception, experimental design, testing, data & uncertainty analyses, and drawing conclusions students build self-efficacy in conducting quantitative empirical research and creating scientific knowledge students improve science communication skills in an authentic (team) setting Directory: Course materials are published in the following locations (see links to them below) course description (pre-requisites, learning activities, teaching roles, grouping of students, learning environment) learning objectives course schedule readings and lecture slides for students assignments (and rubrics) resource list: facilities, equipment, software JupyterPython-materials zip file This page's linked websites give official course descriptions. Any questions about this Maker Lab course can be addressed to Forrest via: forrestbradbury@gmail.com

Website

Forrest Bradbury

2023

[Asset-H] Methodological toolkit: Identify and integrate communication on Humanities students' unique skills in your course design

This methodological toolkit has been developed as part of the Asset-H project to help teachers articulate humanities skills in their course design. You can help your students gain a better understanding of the skills they acquire in your courses and provide them with the vocabulary to describe these skills. By including information about competencies in your course, you will give your students a head start in the job market, where they will often be asked to describe their skills in job interviews and cover letters. The Asset-H project aims to improve the transition of humanities students into working life. It has three main target groups and beneficiaries: humanities students, their teachers and counsellors, and their future employers. Through careful research and close collaboration, the project provides concrete tools to improve the understanding of humanities skills. Project outputs are: (1) ASSET-H skills profile for the employability of humanities graduates; (2) H-Highlight: workshop on articulating humanities skills in your course design for teachers; (3) H-You: your humanities skills explorer for students and alumni.

Website

Jiske Angenent

2023

[Asset-H] H-Highlight: Outline of teacher's workshop

In this workshop, Humanities teachers become aware of how both content and learning activities (i.e. how you convey content) of a course can teach students skills. Afterwards, they will be able to articulate these skills more explicitly in their course design. In this toolkit, you will find information on what a workshop looks like (2), how facilitators can prepare for giving such a workshop (3) and how facilitators can adjust the workshop to suit their needs (4).

Website

Jiske Angenent

2022

Challenge description: Remote experience design

This document contains a challenge description of the course innovation Space project: innovation through art and design (1ZM250), as provided to the students during Semester 2 (2022-2023).

Document

Hélène Aarts, Isolde Hallensleben

29 februari 2024

Computational design for (industrial) designers using Rhino Grasshopper

This interactive textbook provides an educational resource into computational design for (industrial) designers. The book focusses on the use of computational design of products/artifacts at a human scale, which might be contrasted by the architectural/build environment scale – a domain which also extensively utilizes computational design principles and tools. Throughout the book, we make use of (commercial) computer-aided-design software, namely Rhinoceros®, and specifically the (build-in) module Grasshopper®. The lessons and knowledge base offered in this book focus on topics that are specifically relevant for and/or attuned to product design (scale), which are categorized in relation to its goal (e.g. design for personalized fit/comfort/aesthetics), by its means (e.g. design for digital fabrication), or for its role in the design process (e.g. for design exploration or design simulation). The book is intended for students both at bachelor and master level. As we believe in a learning-by-doing approach, we aimed for a hands-on, easy-to-get-started set of introductory lessons, which is complemented with a knowledge base. The introductory lessons do not assume any specific prior skills or knowledge (in general or with Rhino Grasshopper) to get started. Yet, (some) experience with computer-aided design (CAD), programming, data processing, and/or mathematics will likely be helpful to really delve into the more complex topics, such as those covered in the knowledge base. The book is currently used as course material in two courses taught at Industrial Design Engineering: “Prototyping with/for Digital Fabrication” (BSc level, part of the Minor Advanced Prototyping), and “Computational design for Digital Fabrication” (MSc level, Elective). The content in this book is in part based on course materials from the above-mentioned courses, which have been been taught to and applied by students with diverse (technical) backgrounds (e.g. industrial design, mechanical engineering, computer science, and electrical engineering). Other parts of the book are inspired by student (graduation) projects and/or follow from research activities by the various contributing authors.

Open (Access) Tekst Boek

Willemijn Elkhuizen, Anne van den Dool, Jose Martinez Castro, Wolf Song, Mehmet Ozdemir, Zjenja Doubrovski, Toon Huysmans

10 maart 2026

Design Thinking

Op deze xerte website vind je compleet en direct inzetbaar digitaal materiaal voor studenten om op een praktische en toegankelijke manier aan de slag te gaan met Design Thinking. Het materiaal is ontwikkeld voor het keuzedeel Design Thinking of voor een project of als werkwijze in de opleiding. Kies vooral wat past bij jouw lespraktijk, combineer onderdelen of gebruik de hele leerlijn als basis voor een project. Voor elke fase van het Design Thinking-proces bieden we: Een introductievideo om studenten te activeren; Animaties die tools en methodes helder uitleggen; Een e-learningmodule met een praktijkgerichte casus; Een recapvideo om de fase samen te vatten; Een docentenhandleiding met leerdoelen, opdrachten en oefeningen Extra's bv de grafische elementen en powerpointformat

MboWebsite

Team Content Creation

19 maart 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster

9 december 2025

Learning Activities mapping exercise for interdisciplinary education

This tool can be used to create an overview of how the various learning activities of an interdisciplinary course are organised throughout time. It can help create flow in a course, but can also help find obstacles or hiccups in the planning of a course.

Presentatie

Programma Interdisciplinair Onderwijs

21 juni 2017

2. How to design a succesfull Business Model

In this business and management course, you will learn the key steps to take to design or innovate your own business model. You will learn about the trade-offs to be made, and the design issues that are critical for a viable and sustainable business model. This course will help you answer questions like, how do I create a simple business model in a structured way, how do I engage my users and how do I create value for my customers as well as revenue for my company.

Website

Harry Bouwman, Mark de Reuver, Timber Haaker