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MBO

1 oktober 2024

Pressure Cooker Design Thinking

What – This pressure cooker is an introduction to design and design thinking. This pressure cooker can be used to quickly familiarize a group of people with what the characteristics of a design process are and have them experience one iteration of a design process. For whom – The format can be used (and adjusted) for a team of teachers that are not yet familiar with design thinking, as well as a group of students (all levels; any group size). Why – Guided training in integration of design thinking in a research project. How long – Approximately 2-2,5 hours in class and two 15 minutes pre- and post-class assignments Made by Nina Bohm On behalf of IDO

Presentatie

Programma Interdisciplinair Onderwijs

10 maart 2026

Design Thinking

Op deze xerte website vind je compleet en direct inzetbaar digitaal materiaal voor studenten om op een praktische en toegankelijke manier aan de slag te gaan met Design Thinking. Het materiaal is ontwikkeld voor het keuzedeel Design Thinking of voor een project of als werkwijze in de opleiding. Kies vooral wat past bij jouw lespraktijk, combineer onderdelen of gebruik de hele leerlijn als basis voor een project. Voor elke fase van het Design Thinking-proces bieden we: Een introductievideo om studenten te activeren; Animaties die tools en methodes helder uitleggen; Een e-learningmodule met een praktijkgerichte casus; Een recapvideo om de fase samen te vatten; Een docentenhandleiding met leerdoelen, opdrachten en oefeningen Extra's bv de grafische elementen en powerpointformat

MboWebsite

Team Content Creation

1 september 2023

Design Thinking Workshops

In consecutive workshops, participants worked out the needs and competencies of students, teachers, and practitioners, and how this could be reflected in the training of health professionals.

Document

Christian Freisleben-Teutscher, Anita Kidritsch

21 juni 2017

2. How to Design a Successful Business Model: Design Thinking

In this block, you’ll learn about designing a business model. An introductory video will bring you up to speed on what is business model innovation. Then an instruction video will tell you about design thinking and how that helps to come up with creative business model ideas.

Website

Harry Bouwman, Mark de Reuver, Timber Haaker

15 december 2025

Systems Thinking Pressure Cooker

What – This pressure cooker is an introduction to systems thinking. This pressure cooker can be used to quickly familiarize a group of people with what the characteristics of a system are and have them experience various examples of using systems thinking to explore a topic or question. For whom – The format can be used (and adjusted) for a team of teachers that are not yet familiar with systems thinking, as well as a group of students (all levels; any group size). Why – Guided training in integration of systems thinking in a research project. How long – Approximately 2-2,5 hours in class and a 10 minutes pre-class video.

Presentatie

Programma Interdisciplinair Onderwijs

19 maart 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster

1 september 2023

Course description Minor Science, Technology & Innovation: Biomimicry

The Biomimicry minor at the University of Amsterdam, coded 5142DPB30Y, semester-long, 30 ECTS course offered in English from September to January. Targeted at third-year science bachelor students, the program explores biomimicry—a scientific method that draws inspiration from nature to solve modern technological challenges. The curriculum consists of a blend of lectures, workshops, and hands-on project work in the UvA Makerspace, where students apply their learning to develop real-life prototypes. The program culminates in the creation of a bio-inspired robot, resulting in the integration of acquired theoretical knowledge and practical skills.

Document

Morten Stromme

4 september 2024

Didactical Design Tool Interdisciplinary Education

As a teacher, you face some major challenges in designing, teaching and evaluating interdisciplinary education. So we have developed a design instrument to support you in your role as a teacher in choosing specific learning objectives, activities and assessment formats, which together design the students’ interdisciplinary learning process. This instrument utilises the constructive alignment design concept for interdisciplinary education.

Document

Programma Interdisciplinair Onderwijs

7 augustus 2025

Lespakket en Keuzedeel Design Thinking I Elearning 1 van 6 I Begrijp de doelgroep I Fase Inleven

Dit is de eerste e-learning in een reeks van zes over het Design Thinking-proces. In dezee-learning staat de fase Inleven centraal: het begrijpen van je doelgroep. Aan de hand van een casus met uitleg en interactieve vragen leer je hoe je behoeften en drijfveren van de doelgroep in kaart brengt – een cruciale eerste stap in het ontwerpen van effectieve oplossingen. Duur is ca 30 minuten. Na het volgen van deze module weet je: waarom het begrijpen van je doelgroep essentieel is in design thinking; welke stappen je volgt om je doelgroep te bepalen; hoe je je in de doelgroep inleeft.

MboWebsite

Team Content Creation

1 juni 2025

A Case Solving Guide with Videos

Looking to bring your business courses to life with real-world challenges and active learning? Discover our free, open-source experiential learning toolkit—a rich collection of video-based teaching resources built around solving business cases. This experiential approach focuses on learning by doing: students tackle real-world problems through case-solving, developing essential skills in critical thinking, strategic management, and leadership. Included in the toolkit are video-based explanations of the case-solving process and problem-based learning materials. This guide provides you with a full case-driven course of 8 weeks with interdisciplinary teaching videos; spread across weekly sessions of 100 minutes including a final student competition. All sessions are supported by a detailed lecture plan, a variety of cases, assignments, evaluation forms, and other supporting materials. Designed for undergraduate business education, this toolkit supports innovative pedagogy, combining interdisciplinary thinking with hands-on case analysis. Perfect for educators aiming to teach business through real problems, not just theory.

Document

Britta Stoelinga, Hans van Oudheusden