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19 maart 2026

ShareXR : Challenge-Based Learning with XR (BMS Lab, University of Twente)

ShareXR introduces a challenge-based learning (CBL) approach for integrating research, design, and development in engineering education through extended reality (XR). Developed at the University of Twente’s BMS Lab, the model addresses the increasing need for multidisciplinary collaboration by teaching students to speak a shared language across research, design, and technical development. Even for those without an engineering, scientific or STEM background. This course offers a hands-on, multidisciplinary learning experience where students take real research ideas and transform them into innovation projects within a complete and validated open learning XR ecosystem. With reusable multimedia course content, the course enables students to understand interdisciplinary collaboration, while each module focuses on one of the four pillars: Research, Design, Development, and Project Management — guided by principles of balance, iteration, and collaboration. By working with different tools like one-page project canvases, students will learn how to translate research ideas into structured user stories, requirements, and project management tasks, while exploring how XR tools can act as a human-centered medium for prototyping, testing, and validating ideas without requiring coding skills.

App

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin, Luca Frösler, Peter Slijkhuis, Mirjam Galetzka, Benno Pals, Jan-Willem van 't Klooster

2023

Community based learning in health literacy

Community-Based Learning (CBL) is an educational approach that emphasizes the integration of meaningful community service with academic instruction, promoting civic engagement, and social responsibility. Because of the methodology of teaching and learning that provides context for building academic and work-readiness skills is community-based learning, also called service learning. Despite the diversity of definitions and theories related to CBL, some common criteria have been identified in the literature (Flecky, 2011): Service/community based projects are grounded in real and relevant community needs and challenges. Projects involve students in a constructive research process that addresses community issues. Students lead and carry out projects with guidance and support from educators and community partners. Projects take place over an extended period, typically weeks or months, allowing for meaningful engagement with community stakeholders. CBL promotes students' understanding of community issues, collaboration in working teams, responsibility in project design, implementation, and final product delivery, and reflection on project process and outcomes.

Document

Janneke Luiken, Angelique Hagen

18 februari 2026

XR Prototype: Learning tools to create a research Prototype

Welcome to the course! Main Concepts The four pillars of innovation projects: research, design, development and project management Challenge-Based Learning: a student-centered approach to learning in which students choose a specific real-world problem to tackle using expertise from multiple disciplines Prototype: a first functional version of a device or program Unity: a wide-used development engine that can be used for 3D environment design Course Learning Goals Deliver a functional prototype aligned with your own research question Apply strategies to help you manage time, priorities, and collaboration effectively Understand how to balance your project scope, resources, and expectations Validate both the technical build and the research logic of your project.

Video

Lucia M Rabago Mayer, Jordi Weldink, Amanda Poulin

2022

Challenge description: Sustainable airline

This document contains a challenge description of the course innovation Space project: Innovation and entrepreneurship processes (1ZM150), as provided to the students during Semester 1 (2022-2023).

Document

Nathalie M.J.M Kerstens, Gert Guri, Ákos Wetters, Lenny Apon, Isabelle Reymen

2022

Challenge description: Light therapy

This document contains a challenge description of the course innovation Space project: Innovation and entrepreneurship processes (1ZM150), as provided to the students during Semester 1 (2022-2023).

Document

Nathalie M.J.M Kerstens, Gert Guri, Ákos Wetters, Lenny Apon, Isabelle Reymen

2022

Challenge description: Uber Health

This document contains a challenge description of the course innovation Space project: Innovation and entrepreneurship processes (1ZM150), as provided to the students during Semester 1 (2022-2023).

Document

Nathalie M.J.M Kerstens, Gert Guri, Ákos Wetters, Lenny Apon, Isabelle Reymen

2022

Challenge description: Programmable inflatables

This document contains a challenge description of the course innovation Space project: innovation through art and design (1ZM250), as provided to the students during Semester 1 (2022-2023).

Document

Hélène Aarts, Isolde Hallensleben

2022

Challenge description: Living auxetics

This document contains a challenge description of the course innovation Space project: innovation through art and design (1ZM250), as provided to the students during Semester 2 (2022-2023).

Document

Hélène Aarts, Isolde Hallensleben

2022

Challenge description: Sensible time

This document contains a challenge description of the course innovation Space project: innovation through art and design (1ZM250), as provided to the students during Semester 1 (2022-2023).

Document

Hélène Aarts, Isolde Hallensleben

2022

Challenge description: In Sync

This document contains a challenge description of the course innovation Space project: innovation through art and design (1ZM250), as provided to the students during Semester 1 (2022-2023).

Document

Hélène Aarts, Isolde Hallensleben

HBO/WO

MBO